Summary
## Description
In _Piranhas Game_ the player must try to avoid being eaten by famished flesh
eating fish. The player can move in eight directions with the keyboard and
stand still. The game can also be paused. Piranha emerge at the edge of the
river and have randomly generated properties such as initial position,
velocity, and tracking ability. The player earns points for each turn staying
alive and when the score reaches 1000 the player is given the autopilot
ability where moves are made automatically by the computer to avoid fish. When
it can’t save the player points are deducting, possibly removing the ability
to use autopilot again.
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