Pid was developed by Might and Delight for PC, Mac, X-Box, and PlayStation and released in 2012. It is a story-driven platformer that includes a variety of puzzles. It was praised for the artwork, presentation, and soundtrack; and received the 2012 European Games Award in the Innovate Newcomer category.
Pid follows the story of a young boy named Kurt, who is left stranded in an alien world. Kurt must travel through a number of different places; including parts of a castle and various places within a town, while defeating robotic enemies and befriending some of the locals in their struggle against a massive conspiracy so that he can return home. Kurt's primary method for traveling and solving puzzles is a beam that he is able to propel himself with.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium 4 2.4GHz / AMD Athlon XP 2000+ | Intel Celeron E1200 Dual-Core 1.6GHz / AMD Athlon 64 X2 Dual Core BE-2300 |
VRAM | 256 MB | 768 MB |
RAM | 1 GB | 2 GB |
OS | Win Xp 32 | Win Xp 32 |
Graphics Card | nVidia GeForce G 100 / AMD Radeon HD 3300 | nVidia GeForce GT 130 / AMD Radeon HD 4650 1GB |
Direct X | DX 9 | DX 9 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 3 GB | 3 GB |
Game Analysis | Pid is a platform game that will turn everything you know about 2D gameplay upside down. You play as a young boy that gets stranded on an old remote planet. He must fight off a variety of malicious robots bent on stopping him and befriend unlikely allies to shed light on a huge conspiracy that keeps the planet mesmerized and prevents him from ever reaching home.Might and Delight consist largely of developers from the former dev studio behind Bionic Commando Rearmed. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 10 |
Minimum System Requirements | ||
CPU | 2.6 GHz single core | |
RAM | 1 GB | |
OS | OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later. | |
Graphics Card | OpenGL 2.0 compatible video card with 1 GB shared or dedicated RAM (ATI or NVIDIA) | |
HDD Space | 2 GB |
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Graphics and artistic design
Concepts around the puzzler mechanics
Whimsical style of the story and dialogue
High level of difficulty
Monotony of certain levels
Over-stretched levels
I am a big fan of the artistic content of this game. The design is whimsical and clever, with a simple yet sophisticated presentation. The concept of the mechanics are also original and clever. The protagonist (Kurt) must utilize his light beam to transport himself through various puzzles and difficulties, which is a rather unique puzzler. Unfortunately, due to the somewhat clunky mechanics and lack of accuracy in the various skills available, much of this cleverness is lost in frustration. As well, many of the platformer aspects of the game seem to be designed more to frustrate and slow down the player, rather than to enhance the enjoyment level of the game. One final dissappointment was the ending itself-after finally accomplishing the difficult game, you are greeted with pictures flashing by the screen, rather than any type of cinematic or interaction with npcs. This wouldn’t have been so bad if it weren’t for the complete lack of music-which made the entire ending feel like an afterthought.
Conclusion: The game had some very possitive aspects that could have developed into an excellent game. Unfortunately, the designers allowed themselves to take too many liberties in enhancing the difficulty of the game. As well, many of the levels tend to drag on a little too long, especially after accomplishing a long duration of frustrating gameplay only to be met by more frustrating gameplay of the same calibre. Good concept, not well executed.
Story-driven 2D platformer with plenty amazing puzzles, marvelous artwork and cosy atmosphere.
+ Many smart simple yet tricky riddles.
+ Unique, dynamic gameplay.
+ Fantastic odd boss fights.
+ Beautiful level design.
+ Various gadgets.
+ Non-repetitive.
– Frustrating gameplay.
– Hard to control mechanics.
– Occasionally wonky annoying puzzles.