## Description
PC-Bakterien! is set in the microcosm. A vicious attack of mean bacteria and
viruses endangers the organism. You take the role of Mikky, the worm-like
chief defense microbe, and have to defend the organism against the microscopic
meanies. Mikky won’t be able to do this task alone, but he gets the help of
allied cells, namely the hurrying helper cells and the hungry but sluggish
feeder cells. Together, Mikky and his allies have to eliminate the multiplying
foes to save the organism.
PC-Bakterien! is an isometric puzzle game against time. In every level, the
basic objective is to clear the organism of all bacteria and viruses. As the
enemies constantly multiply when they have the space to do so, this goal has
to be achieved before there are too many foes around. Mikky is the only
character you directly control. You have to instruct the helper cells to mark
the enemies by moving Mikky to your allies, then the feeder cells are able to
eat the critters.
However, your friends are not the smartest and you have to help them finding
their targets. When the enemies are not close to them, the allied cells just
aimlessly move around. Mikky himself can act as an obstacle to help the cells
finding the way, but is more effective to make use of the items the chief
microbe can pick up. Place barriers and arrows to guide the cells to the
bacteria and viruses, certain less common items such as a whistle might also
help you.
The first enemies are immobile and do nothing but multiplying, but later you
also encounter moving bacteria, enemies that can only be defeated under
certain conditions, and even predators that destroy the helper cells. You
might also not find any helper cells in a level and have to create them
yourself first. Various puzzle elements are introduced throughout the game,
such as enzymes to open new ways by creating tissue, nerves that trigger
certain pulses, multiple layers, or alcohol bacteria you have to lure away
with beer…
You are able to choose between three difficulty levels, with the easiest one
being a training level without multiplying enemies. For every level, your high
score will be saved. You are awarded points for various things, such as
instructing helper cells, collecting certain items, or when foes are
eliminated. You also get bonus points at the end of a level depending on how
fast you were and on the difficulty level.