Paroxysm
It’s something we’ve all suspected all along — there’s a Dungeon full of
deadly traps out there somewhere, and you happen to be the unlucky clod to get
unceremoniously dumped in there. Toward what end? That is a question for a
game about story: this is a game about survival.
Copping some of the choicest moves (jumping, crouching, holding on to edges,
shuffling and sliding) from platform heroes Conrad B. Hart and the original
Prince of Persia, you control a dashing running man who attempts to traverse
four different zones of deadly chambers stocked to the gills with lethal axes,
spikes, deadfalls, lava pits, bear traps, buzzsaw blades, and guns without
being sliced, diced, fricasseed and mulched.
If contact with a hazard isn’t instantly lethal (as with lava), it quickly
increases your “pain meter” which, when full, causes your man to explode in a
bloody mess and lose a life. Should discretion prove the better part of valor
and the hero withdraw from the hazard, the pain meter soon recedes back to
zero. Forking alternate paths through the Dungeon complex add some replay
value.