Papers, Please was developed by Lucas Pope beginning in November, 2012 using the Haxe programming language and the NME framework, both open-source. As an American living in Japan, Pope dealt with immigration in his international travels and thought the experience, which he describes as “tense”, could be made into a fun game. Before release, Pope had set up a name submission form for the public, where people could submit their own names to be randomly assigned to scripted characters in the game. Papers, Please was submitted to Steam Greenlight on April 11, 2013 and was greenlit on May 1.
The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint for the fictitious Eastern Bloc country of Arstotzka. The player inspects would-be immigrants' documents and uses a sparse array of tools to determine whether the papers are in order for the purpose of keeping spies, smugglers and other unwanted individuals out of the country. At the end of each in-game day, the player earns money based on how many immigrants they processed less any penalties for mistakes, and then must decide on a simple budget to spend that money on rent, food, heat, and other necessities in low-class housing for themselves and their family. As relations between Arstotzka and nearby countries deteriorate due to multiple terrorist attacks, each day introduces a new set of rules for immigration based on the game's story, such as denying citizens of specific countries or demanding more exacting identification from citizens. The player may be challenged with moral dilemmas and social engineering as the game progresses; such as allowing the supposed spouse of one immigrant through despite them lacking complete papers, even though they may be planning to attack your fellow guards.
A mysterious anti-government organisation also appears, with several of its members appearing in the checkpoint, giving the inspector orders on what to do in order to help the organisation bring down the government and establish a new one; the player can choose whether or not to help this organisation.
The game has a scripted story mode with multiple possible endings depending on the player's previous actions, as well as an unlockable, randomized endless-play mode.
Papers, Please has been praised by the sense of immersion provided by the game mechanics, and the intense emotional reaction.[12] CBC News' Jonathan Ore called Papers, Please a "nerve-racking sleuthing game with relentless pacing and dozens of compelling characters - all from a desk job"
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.5 GHz Dual Core | Core 2 Duo 1.5 GHz |
RAM | 2 GB | 2 GB RAM |
OS | Windows XP | Windows XP/Vista/7 |
Graphics Card | Open GL 1.4 (NVIDIA GeForce FX 5200 or ATI Radeon 9500 or Intel HD Graphics 2000) | graphic card 256 MB (GeForce 6800 or better) |
SOUND CARD | Yes | |
HDD Space | 100 MB | 100 MB HDD |
Game Analysis | In terms of game file size, you will need at least 100 MB of free disk space available. Provided that you have at least an NVIDIA GeForce 6200 graphics card you can play the game. Papers, Please system requirements state that you will need at least 2 GB of RAM. An Intel Pentium 4 2.00GHz CPU is required at a minimum to run Papers, Please. Papers, Please will run on PC system with Windows XP or later and upwards. Additionally it has Mac and Linux versions. |
Minimum System Requirements | ||
CPU | 1.5 GHz Core2Duo | |
RAM | 2 GB RAM | |
OS | OSX Mountain Lion (10.8) | |
Graphics Card | OpenGL 1.4 or better | |
HDD Space | 100 MB available space |
Minimum System Requirements | ||
CPU | 1.5 GHz Core2Duo | |
RAM | 2 GB RAM | |
OS | Ubuntu 14.04, 16.04 or later | |
HDD Space | 100 MB available space |
![PEGI rating of Papers, Please PEGI rating](https://www.sockscap64.com/wp-content/themes/explicit/images/pegi/3.gif)