A CCG / Deckbuilder / RTS / Third Person Platformer. Take part in the Pentad Mage Duels, where you and other apprentices control paper avatars to duel in a paper castle and become mages. With a deck of 130 cards that combine in different ways, use real-time systemic strategy to win.
## About This Game
## A New Way to Play with Cards.
RTSSCG – Real-Time Strategy Systemic Card Game. The first game of its kind,
with familiar elements.
## A Deck Builder With Cards You Collect.
In Paper Mages every player starts with 30 cards, all the same. The more you
play, the more cards you unlock, and those cards are added to your randomly
built deck. A lucky player may even stumble upon rare cards.
## Play as 10 unique races
## Systemic Arena, Dynamic Gameplay
A Mage’s Duel Done Right.
Cards are taken from a flat playing board and thrown into a dynamic and
systemic third-person arena. A Werewolf’s Moon card grants power at night,
while the Medusa’s Gaze card will sway you from moonbeams at risk of
paralyzation. Paired with special race traits, action cards that modify
abilities, and skill in how the map is used, Paper Mages duels are unique
every single time.
## Features
* Gain control of the 4 main card types.
Damage, Action, Preservation, Constant.
* Play in a dynamic arena.
The time of day, along with your location on the map, affects your race and
the power of some of your cards.
* Master 1 of 10 races, each with their own special attributes.
The Faergon has no worry of running out of breath underwater. A double jump
and a slow fall are easy for the Falconite.
* Collect over 130 cards.
Start with 30 cards and the more your paper mage gains victory, the more cards
will find their way into your collection. Fill your deck with base, rare, and
special cards. Some say there are other cards yet to be discovered, beyond the
full 130.
* Battle Online.
Duel other apprentices, one at a time, across the map in the main game mode.
Either deplete your opponent’s HP, or find the 5 special trinkets to become
overpowered and end the match. Another duel mode will come along in the future
as well.
* Experiment with Cards
Before casting a Fireball try the Borrow Flame Action Card. It’ll gain 1.5X
damage for every flame in the room that you borrow. Cast a Moon-bound Action
Card followed by Stone Shoes, leave your opponent floating in the air.
* Unlock all of the collectibles.
Whether it’s a wizard’s beard, new eyes, or a different wardrobe, you can
collect items to customize your paper mage.
* Play with Keyboard and Mouse, or a gamepad. Start with the keyboard, or eventually learn to duel with a gamepad.
## Start with 30 Cards, Play to Collect the Other 100
Base cards, special cards, & rare cards make up the collection.
## The Shattered Hero & the First Paper Mage – Origins of the Duels
Every 5 years the Mage duels are held, and the trained apprentices set out to
become graduates on the battlefield. Such an archaic thing. So many died
proving themselves, increasing in ranks, and what a waste. Yet, for the
longest time, nothing was done… Until Eltrest Grefaren. They thought he had
lost his mind when his apprentice died in the duels. His apprentice
Variscitan, an orphaned beryllian boy. Such promise he had, but more so,
heart. Both apprentices perished that day in the tower fall.
On the next 5th year, and the next mage duels, Eltrest emerged from his
towers, almost aged 15 years over. He showed them a new magic. He sat a piece
of paper on the table and a glowing piece of Heliodor stone in the center, and
then he placed a ring next to it. With his hand over the paper, the mage
whispered a few words and his eyes glowed amber gold. The light from his eyes
went into the gem, and the other mages gasped as they watched. The paper
folded itself around the gem, and up to two little legs, then the paper folded
two arms, and a head. The ring on the table floated up and over the paper
man’s wrist, and stayed there.
Eltrest had created a small version of himself, a paper champion, a paper
mage.
These little mages are linked to their creators. They think as their mage
thinks, they act as their mage would act. They feel no pain, and can be made
again and again. There was no struggle in adopting this new way of battle.
That day, the two mages set to duel, learned how to create their own little
champions, and no lives were lost.
The shattered hero, Eltrest, changed life for all the mages in the world.
There were some wizards who were opposed, how could a caster perform his best
without threat of death? But that is a tale for another time.