Build and manage orbital stations rotating around distant planets! Train your skills in a Campaign mode or dive deep in a Free Play. Do you have the skills and wits to become a space pioneer, Engineer?
## About This Game
Build and manage orbital stations rotating around distant planets! Train your
skills in a Mission mode or dive deep in a Free Play. Do you have the skills
and wits to become a space pioneer, Engineer?
There are many space simulation games out there, most focus on deep space
exploration or planetary colonization, still building and managing an orbital
station is a new and unique challenge!
orbit.industries blends inspiration from classic science fiction
literature, movies, and popular space-opera TV series with actual knowledge
and progress achieved in the field of space exploration, space engineering,
and orbital stations development.
orbit.Industries offers two graphically separate views while working on
your station:
The outside space view shows your station in an orbit. Here, you will build
and install new 3D modules – each with different functionality – and polish
them with decorations. You will control and supervise all the ships arriving
and departing the station. The full 3D environment allows expanding stations
in all dimensions, taking advantage of the endless space.
The so-called Abstract System Layer (ASL) enables setting up and monitoring
the different production cycles, to organize resources and services as
efficiently as possible. These systems are placed and connected in a separate,
abstract view that is presented in a circuit board form.
Those two different gameplay visual perspectives secure a high degree of
creative freedom and optical variation in the outside view, enabling players
to fully take advantage of the 3D in space. At the same time, outsourcing
organizational processes with possibly hundreds of production lines inside the
station into a separate ASL view ensures maximum clarity.
orbit.industries offers a unique economic system. Your task is to make your
station as profitable and efficient as possible. Setting up stable production
lines is hindered by the occurrence of errors and malfunctions, like fire
outbreaks or hacking attacks. These errors are based on specific error
probabilities that each module and each system entails.
Additionally, there are different mechanisms in place to prevent simply
overloading production circuits to increase the difficulty of reaching high or
even maximum efficiency. You are however able to have a positive influence by
building modules and systems like a sick bay or a repair drone. These have a
positive impact on the error probabilities of nearby modules and systems in a
certain radius and they do make for an even larger variety of projects.
orbit.industries offers 3 different campaigns to play in a single-player
mode, each set in a different location, so in every campaign, the station will
orbit a different planet. Players need to build a device to terraform a planet
to make it habitable and resource-rich.
Each of the 3 campaigns has its background narrative. Players must build one
campaign-specific complex module, consisting of several smaller modules. Each
of these modules has to be unlocked by researching the technologies through
projects first and each of them requires the player to build various other
basic modules first.
Additionally, players can choose between Endless or Creative modes, where they
can build freely, set their focus, and keep busy for hours:
* Endless mode is a type of gameplay with no set objective – progress normally through the game, build new modules and systems, earn money through projects and unlock new technologies to make the space station even bigger and more efficient.
* Creative mode: while similar to Endless mode, allows you to approach the game with a more free-roam attitude and to build your station with absolute freedom. All technologies are already unlocked since the beginning and there are no constraints on money or time!
orbit.industries key features:
* Full 3D Orbital Station shown in two different visual perspectives
* Setup and management of production pipelines and cycles
* Research and Development of new production-related technologies
* Procurement and reward systems to keep players constantly engaged
* Contracts players can accept for one of two reasons:
\- Earn money for the space station in form of a reward
\- Research and unlock new technologies, in the form of a new module required
for building
* 54 extension modules you may build and expand your station