Operation Flashpoint: Dragon Rising is a game about a fictitious conflict on one of the Sakhalin islands, a conflict that is in danger of erupting onto a global scale. The player takes the role of a US soldier, part of the allied force fighting against outnumbering Chinese forces vying for control of the island.
The game centers on a campaign narrative that gives the player a variety of roles in the allied forces ranging from a Marine Infantry, tank commander, Special Forces and helicopter captain. The game has an incredible realistic depiction of war with careful attention to the detail of the weapons, equipment and tactics of the armed forces. The action is varied from intense fire fights through to slower pace tactical decision making on how to best tackle the mission objectives.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core 2 Duo E6600 2.4GHz / AMD Athlon 64 X2 Dual Core 4600+ | Intel Core 2 Quad Q6600 2.4GHz / AMD Phenom 9500 Quad-Core |
CPU SPEED | 2.4GHz Dual Core Processor | |
VRAM | 256 MB | 512 MB |
RAM | 1 GB | 2 GB |
OS | Win Xp 32 | Windows XP SP2 or later |
Graphics Card | nVidia GeForce 7900 GT / AMD Radeon X1950 Series | nVidia GeForce 8800 GTS 512MB / AMD Radeon HD 3800 series |
Direct X | DX 9 | DX 9 |
SOUND CARD | Yes | DirectX-compatible sound output |
HDD Space | 8 GB | 8 GB |
CD-ROM | Dual layer DVD-ROM | Dual layer DVD-ROM |
Game Analysis | The gameplay in Operation Flashpoint is completely open, and objectives are assigned as they would be in real life. For each mission the player will have a defined objective and will be able to choose from available equipment and personnel to allow them to complete the objective however they choose. This choice includes not only what tactics the player can use at the objective but also where they land and how they approach their goal. The only limitation for completion of objectives is based on time. Because the player is part of a cohesive invasion force, command needs objectives completed, and because they affect the ability of the entire force to proceed, certain objectives obviously will need to be completed in a timely manner. This said, it does not appear that time limits will be designed to make players race to complete tasks, but to add to the realism. While the player can lead their squad far afield from the objectives, it is important to realize that the mission is not occurring in a vacuum, there are enemy patrols as well as other battles which the player may encounter when leaving the direct mission area. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 10 |