Objective: Kursk
Objective: Kursk is a grand-tactical level game covering the Fourth Panzer
Army attacks against the Soviet forces on the south flank of the Kursk
salient. Each game turn consists of 12 hours of operations. Operations consist
of suppling and moving combat forces, changing formation, planning assaults,
air strikes, artillery bombardments and resolving air combat situations. The
game map covers the battlefields on the south flank of the Kursk salient, from
Kursk in the north to Belgorod in the south. Movement around the map is
controlled by a hexagon grid system with each hexagon representing three
miles. German forces are controlled by the human player and the Soviet forces
can be controlled by either computer or human. Forces on both sides are pre-
assigned at the beginning of each game. Each opponent will have five phases to
prepare for battle and then a combat phase starts after. Game will end on
7-15-43 or you defeat your opponent before that date. Victory points are
awarded for the control of towns and for surviving combat forces.
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