A first person shooter set in a dark future filled with death robots. The goal is to survive by killing all of the robots. This game is based on the FPS Microgame tutorial project from Unity, and is a work in progress.
## About This Game
For many years, it has been apparent that any idiot can write a game and
publish it on Steam. This year, I decided to become one of those idiots. The
first iteration of my attempts is the Ningakki XXVI FPS game, written in
Unity, and reliant upon the Unity FPS Microgame for core functionality.
The game is set in an abandoned post-apocalyptic world where the player seems
to be the only remaining living animal. One hundred and one robots, however,
still exist, and they plan to extinguish the last animal on “their” planet.
The terrain is procedurally generated, and therefore infinite, but the game
play is concentrated around the center of the map where the player spawns in.
The game was developed and tested under Linux with a keyboard. At one point it
mostly worked with a controller, but that appears to have fallen apart, so be
careful if you attempt to use a controller.
The very first version put up for release is quite meager, and is primarily an
example of some things that I could do with Unity months ago. The terrain is
infinite, and I added land mines to what the Unity FPS Microgame provided to
me. There is a sniper rifle somewhat near the player start location, but it is
defended by a turret with a high vantage point. The turrets tend to aim badly,
so if you stand still and far away they will always miss you. The smaller
robots don’t patrol, they just wait to see you then move in to kill you.
## Mature Content Description
The developers describe the content like this:
The themes of the dark future envisioned expressed in this game are not
appropriate for younger audiences.