Summary
Nightmare Maze
## Description
In this surreal multiple-choice game, a product of the “Waking Cassandra”
cross-media series (currently being developed as a three-act drama), the
player guides a 19th-century Boston man through lucid options to navigate his
own troubled dreamscape, each of which effects statistics under the hood
(lucidity, insight and fear) which inform subsequent dream experiences in a
given play session. Like many dreams, a play session may appear rich in
confusing symbolism but bereft of any comprehensible narrative, but unlike
most dreams this one can be revisited and adjusted.
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