## Description
In _NavyBlue_ , players command a naval fleet with the objective to defeat the
opposing naval forces and destroy their main base.
Gameplay is based on the general rules of _Battleship_. Payers are presented
with a four by seven grid map. This map lets the player select their next
horizontally or vertically adjacent area of battle. The further the player
gets away from their home base, the more enemy vehicles they will have to face
in battle. The number of enemy vehicles range from four to eight depending on
the location of the battle.
Once the location of a battle is chosen, players are presented with eight
different naval vehicles to pick from. The vehicles to choose from are
aircraft carriers, battleships, cruisers, destroyers, nuclear submarines,
bombers, submarines, and spy planes. Each vehicle has its own size and comes
with its own unique special weapons. Most special weapons increase a vehicles
firepower (i.e. hits more squares on the battlefield). In order to use these
special weapons, the player has to spend their allotted unit points for
ammunition. These special weapons can only be used while the vehicle is still
active. If the vehicle gets destroyed, the weapons are no longer available to
use.
Players then place their vehicles on the fourteen by eight battlefield and
then take turns with their enemy firing at each others vehicles. Whoever sinks
all their opponents vehicles first wins the battle.