My Kingdom for the Princess III
A terrifying tornado destroys most of a magical kingdom, waking up a fierce
man-eating dragon. Distressed, Princess Helen must return to her castle to
help King Olbert, her ailing father, that was struck by lightning during the
storm. The helpful subjects must remove obstacles to unblock and repair the
roads, allowing her to safely return home.
My Kingdom for the Princess is a time management game where the main
objective is to rebuild the ruined path for the princess’ carriage. The work
is accomplished by serfs controlled by the player, that execute all the tasks
assigned with clicks over portions of a top-view of the scenery. Basic
information is displayed at the top of the screen, like the level objectives,
the remaining time to finish the repairs and three counters showing the
remaining resources available. The three resources are gold, wood and food,
and they can be collected or produced to be used to feed the workers and
perform the necessary reforms and constructions.
When the cursor is hovering over an interactive part of the terrain, a balloon
appears listing all the requirements to start the work, usually a combination
of resources and a number of working peasants. The number of vassals available
can be increased by building more of their lodgings, from a simple shack for
one worker to more complex structures housing several serfs. The houses can
also be upgraded to the larger buildings later. There are abandoned buildings
on certain levels that can be reformed, instead of erecting one from the
ground up. Some levels have piles of resources laying around, that can be
collected directly by one of the workers. The resources can also be produced
by the workers, or by a specialized building. For example, a serf can fell
trees to produce wood, or a sawmill can be constructed to produce lumber
stacks.
A bonus meter fills slowly at the bottom of the screen, helping the player
after being activated by providing temporary extra serfs, more speed to the
workers and freezing the timer for ten seconds. The tasks vary from level to
level: in the first levels the objectives are fairly simple, gradually
introducing the basic gameplay mechanics to the player. The path has to be
unblocked by cutting away overgrowth and tree stumps, sections of swamp have
to be converted into paved roads and specific buildings have to be built
before time runs out. The time meter has a marker indicating the start of the
night. If the player is able to finish everything before nightfall, the castle
receives an upgrade.
Minimum System Requirements | ||
CPU | Intel Pentium III | |
RAM | 512 MB | |
OS | Windows XP | |
Direct X | DirectX 8.1 |
Minimum System Requirements | ||
RAM | 256 MB | |
OS | Mac OS X 10.4 (Tiger) |