My First: Skydiving Academy
Mocking the series of real-life products that introduce youngster to society’s
compulsive consumption needs as early as possible, My First: Skydiving
Academy teaches toddlers how falling feels like flying until you hit ground.
The three levels (Vulture Valley, Jungle Jump and Frozen Falloff) each have a
chuteless baby dropped from an plane into a vertical canyon.
The outcome is inevitable, but points can be scored by avoiding crashing into
the sides of the canyons, which bounces the screaming toddler around with
ragdoll physics and a detailed description of the sustained injury, but also
by steering past flying creatures. Controlled entirely by the keyboard,
players are able to slow down the fall and steer. As the baby gains momentum,
he starts to ignite from friction and is able to bounce the creatures out of
the air, scoring points. This state is also temporarily activated, regardless
of speed, by flying through power-ups. Each level needs a pre-set score (based
on time, damage and acquired points) to unlock a new one. The background music
is lifted from the eighties movie Top Gun.
The game was developed for the TigSource 2008 VGNG competition – games based
around titles generated by the Video Game Name Generator website.