This content requires the base game Museum of Other Realities on Steam in
order to play.
## About This Content
The VIFF Immersed Exhibition honours VR and AR storytelling at its finest.
Transport yourself to other worlds from the comfort of your home, with
cinematic live-action, animation, documentaries, and cutting-edge virtual
reality and augmented reality, created by leading artists from around the
world.
This DLC is only available from October 1 to 11, 2021.
Featured Projects: VIFF MARKETPLACE
## Nowhere Left to Go
“Nowhere Left to Go” is a 3D VR experience co-created with the indigenous
Bedouin of the Negev Desert (Israel/Palestine) designed to amplify the voices
of women coming from some of the most marginalized communities in the region.
Throughout the VR experience, a group of Bedouin women share their personal
and collective histories: guiding the audience, as they immerse themselves
into the past, present, and future worlds imagined by the indigenous women of
these communities.
## Astroport
From the artist Pyare, Astroport is a multi-sensory journey in two spaces. In
Spaced Out, a visitor wearing a waterproof VR headset floats in a pool,
experiencing the illusion of being immersed in space–like George Melies’ A
Trip to the Moon mixed with an Apollo 11 documentary. The Impossible Voyage is
a satire of scientific exploration in which a group of tourists attempt a
journey to the sun.
## Call me Calamity
Call Me Calamity has taken the challenge of telling the origins of the legend
of Calamity Jane.Participants accompany Martha Jane Cannary on her adventures,
eventually seeing her transformed into Calamity Jane. From Deadwood to Dora
Dufran’s brothel, the young girl displays panache and humor in contrast to the
harshness of the Western. As she tells her story, virtual reality allows her
to change virtual environments, and put on new costumes with the snap of a
finger.
## Rabiola Tales
Kites are a constant in the skies of Rio’s favelas, where Rabiola Tales takes
place. The story opens in a kite shop in the northern part of Rio. Paulo, the
old man who owns the store, welcomes us and starts telling us why he fell in
love with the magic of flying kites. Afterwards, he invites us to fly a
virtual kite and gives us simple instructions about how to use the VR
controllers. The sky will be full of kites, and as you fly near them, it
triggers quick stories from the neighborhood.
## Climate Freakout People Are Not Popular At Parties
Back in 2016 a group of five climate activists undertook the biggest climate
action against an energy infrastructure in U.S history. They shut off tar
sands pipeline valves near Burlington in Washington’s Skagit Valley, Coal
Banks Landing in Montana, Walhalla in North Dakota, and Minnesota. Michael
Foster (53), the group’s leader, was the only activist incarcerated for this
action. ‘CLIMATE FREAKOUT PEOPLE ARE NOT POPULAR AT PARTIES’ is an immersive
6-DoF interactive VR docufiction experience. In the experience, participants
relive the events of that day and ultimately shut-off the Keystone pipeline.
Throughout the piece, Foster’s own voice and memories accompany them, sharing
the sad story of his alienation from his wife and children who were driven
away by his passion.
## Love & Remembrance
In this VR experience, we take the audience through Nicaragua’s popular
insurrection, affective moments, and introduce three of the victims. The user
has agency to experience some of the decisions protesters made during the
civic uprisings, in a safe house witnessing from afar or out on the streets
where they can witness and assist the protesters. This interactive first-
person narrative centers on the right to memory, to remember who the victims
were, and how their families continue to build memory.
## Miskatonic VR
Meet Howard Lovecraft, a boy who’s already battled Elder Gods and nameless
horrors, who now must face his greatest challenge yet: college. Someday,
Lovecraft will be a famous author, known for his terrifying books about cosmic
monstrosities. Miskatonic is a follow-up to the very successful Howard
Lovecraft trilogy. This time, Howard is in university, and you can join him on
these magical, spooky adventures in the virtual reality world. You must help
him complete a set of magical tasks in class and more!
## Continuum VR
Continuum is a space to socialize, to reflect, and to understand the violence
taken out upon the trans population or upon people of marginalized sexual
orientations and gender identities, brought on by social structures and the
armed conflict in Colombia. Continuum provides a space to understand all the
ingredients that comprise the violence towards these communities. Continuum
uses food, eating, and cooking as a strategy to socialize the conflict in
order to understand the pain of the other person.
## Broken Spectre
You play as Casey, searching for redemption and her missing father who
disappeared in his obsessive hunt for Bigfoot. What Casey discovers is multi-
layered: her father may have unearthed more than a monster with a family curse
connecting them to this mountain for generations.
## Abstrakt
“Abstrakt” will bring the experience of Berlin’s Holocaust Memorial to
teenagers across North America via the compelling medium of virtual reality.
Immersion in and exploration of this the chilling European site creates an
experience that is nightmarish but all too real. By showcasing the stories of
those who survived the Holocaust, “Abstrakt” hopes to build empathy, curiosity
and compassion among the youth of today. The recent rise of neo-nazism makes
this mission all the more important. With very few American teens receiving
any education about the Holocaust, the timing for this work has never been
better.
## Memory Place
Memory Place is a mixed reality experience of three memories of my home,
Istanbul. The visualizations are produced with point cloud data using
photogrammetry to portray and preserve private and public recollections. A
series of mobile or headset-based AR installations invite the viewer to walk
inside these memories, creating an immersive experience of a fading past. The
piece explores the alienation that arises from a socio-political climate that
has changed the Turkey I grew up in forever.
## Lunatic VR
“Lunatic connects two worlds: the world of dreams, fantasies, fears, and
guesses, and the world of receivers and users. She invites you to make your
childhood dream come true: to hide in the cinema after closing, to start
exploring the space in your own way, to listen lovingly to sounds that the
movie hall brings out while breathing. What’s dreaming about us in these
walls? Does the space that has been touched, photographed, dirtied, and
cleaned for so many years start to live its own life when humans leave?
## Alternates
In the city of Gianyar Jaya, a couple of dancers and a gamelan musician
clandestinely practice Wayang Topeng, an ancient form of art that has almost
disappeared in Indonesia after 77 years of Islamic rule. This piece, a
modified version of the legend of Panji, is gaining visibility on social
media. Alternates depicts these two artists practicing their art despite
severe repression and censorship from the religious authorities.
## Astropark
Discover the basic concepts of the universe in a beautiful and fun way. By
playing, interacting and experiencing science in a friendly environment.
Astronomy is cool and fun!
## 1991
After the collapse in 1991, the people of the 15 countries that fell out of
the USSR were nowhere ready to experience the calamities that were in the
years to come. 30 years later, the people of the former Soviet Union haven’t
had the chance to process and recover from the traumas of the transitional
times buried deep inside them. In this room-scale VR documentary, the director
delves into his father’s experiences as a composer after the collapse. This
unique perspective recounts a personal story from Turkmenistan, yet a very
commonly shared history of the people’s strain of Post-Soviet countries.
## The World Beyond
The film is a live-action cinematic VR experience. It tells a story of love
and imagination that transcend the real world.
Featured Projects: VIFF MAIN COMPETITION
## Beat
Beat is a story elaborated from your heart. Viewers encounter a rusted robot,
absolutely static. He doesn’t have a heart, so he can’t move. Viewers can
grant him a new heart by putting theirs on the robot. He then stands up and
starts to move, expressing his joy to live. However, when he meets with new
robots, he doesn’t know how to communicate properly. The heart becomes the key
to move the story forward. *This experience uses a special haptics device to
connect the viewer’s heartbeat and VR animation.
## The Passengers
The Passengers is the story of four passengers who do not know each other,
traveling together in a train, all facing a pivotal moment in their lives.
Enter the thoughts of one character at a time to hear their inner voice, to
see their memories, and live their emotions. The viewer can change the course
and outcome of the story with a gaze, by speaking out loud, or by making
gestures to help the passenger on their quest.
## Red Eyes
A secret military chemical weapons leak turns people into mutants called “Red
Eyes”. Before the annihilation of the city, two special forces agents
volunteer for a suicide mission to destroy the tank with an antidote. Captain
Ha, has one more mission to handle- confessing her feelings to her partner,
Sargent Park, before it’s too late…
## Uku Pacha – Modular VR
In an old van crossing the Andes, three unknown passengers share a secret. A
person has committed suicide, the victim of false news spread on social media,
and someone blames them for it. You are the fourth passenger and witness of
their journey through the Uku Pacha seeking to return the natural order, the
order of the Andean worldview. Each trip is a different story, a recurring
dream where events never happen in the same way or in the same order: an
opportunity for salvation or condemnation.
## Hydrocosmos
Hydrocosmos is an immersive experience which recounts the arrival of water and
the emergence of conscious life on a remote corner of the universe. It’s an
abstract tale, unfolding through a symphony of performative bodies, images,
sounds, lights and shadows.
## Symphony
Symphony is an immersive audiovisual experience that takes spectators on a
journey through emotions and music. Spectators are able to experience and
truly understand classical music as never before, entering the interior of an
instrument or feeling like musicians in an orchestra. They enjoy compositions
by Beethoven, Mahler and Bernstein performed by the great conductor Gustavo
Dudamel and the prestigious Mahler Chamber Orchestra.
## Inside COVID19
Inside COVID19 follows Dr. Josiah Child as he readies his hospital staff for
the impending pandemic. In the midst of his preparations, he is infected with
COVID at home. Despite all of his measures to ensure the safety of hundreds of
healthcare workers, Josiah wasn’t prepared for how sick he and his family were
about to become. By weaving the scientific and personal stories together, this
immersive journey aims to guide the audience through the embodied experience
of a frontline physician-turned-patient.
## Don’t Forget Me
At the height of the deportation of Hungarian Jews in 1944, 14 year-old George
Brent and his family arrived at the Auschwitz-Birkenau killing centre. The
last words his father spoke to him were, “Don’t forget me.” Stand with George
as he takes you back to his hometown, to the arrival ramp, crematorium, and
barracks of Auschwitz, the slave quarry of Mauthausen, and the tunnels of
Ebensee concentration camp. This compelling journey reveals the intensely
human aspects of survival in the face of Nazi tyranny.
## Chord VR
Chord VR is a journey into the VFX heavy, Virtual reality world of Chord, our
titular character. She has travelled back in time and is on the run from an
assassin that wants to prevent her from changing the future. Unaware of who
she is or how she got there, she is guided by a hologram that awakens her to
her powers over sound. This is the first episode of a VR series being
currently developed.