MotorStorm: Apocalypse (released as MotorStorm 3 in Asia) is a 2011 racing 3D video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3. It is the fourth game in the MotorStorm series and the third for the PlayStation 3. It was announced shortly before the beginning of the Electronic Entertainment Expo 2010 on the PlayStation Blog by Evolution Studios on 10 June 2010.[4]
MotorStorm: Apocalypse was released in Europe on 16 March 2011[1] but the UK release on 18 March was delayed by Sony Computer Entertainment UK following the 2011 Tōhoku earthquake and tsunami in Japan.[5] The Australian launch went ahead as planned on 17 March, but Sony announced further shipments of the game to that country would be halted in the wake of the disaster. The planned North American release date of 12 April 2011[3] was delayed by Sony[6] who later confirmed new releases dates of 31 March 2011 in the UK[2] and 3 May 2011 in North America.[7]
Minimum System Requirements | Recommended System Requirements | |
CPU | Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz | Quad-core Intel or AMD CPU |
RAM | RAM 1.5GB | RAM 4GB |
Graphics Card | Graphics card memory 512 MB | Graphics card memory 1 GB |
Direct X | Sound card compatibl sound card | Sound card compatibl sound card |
Game Analysis | New vehicles in the game include supercars, superbikes, hot hatches, muscle cars and choppers. Apocalypse is the first game in the MotorStorm series to focus on an urban setting as opposed to natural environments. The city that the Festival takes place in is enduring the throes of a massive natural disaster, causing the man-made structures in the city to visibly deteriorate. As players race through the tracks, the tracks can change in real-time; bridges can buckle and twist, buildings collapse and rifts open up beneath the vehicles as they drive. Players can also customize their vehicles with vinyls, vehicle parts, and modify the vehicle's handling, boosting and offensive abilities through perks. They are able to create and design their own game rules for online tournaments. A new gameplay element is the addition of "air cooling" one's boost. Similar to driving through cool water in Pacific Rift would speed up the rate of boost cooling, releasing the accelerator over a large jum | |
Optimization Score | 10 |