Minimum focuses on fast-paced shooting fun and a robust system of in-match crafting, team objectives and customizable roles to create a rich and rewarding PvP experience. You’ll find a bunch of interesting weapons to collect and customize, armor sets to mix and match, a solid core game mode known at TITAN MODE and more all wrapped up in a unique, minimalist artistic style that’s more than the sum of its parts. Some of our coolest features include:
Customizable Weapons: Craft dozens of lethal weapons with unique abilities and roles to best fit your personal playstyles. Each weapon has 5 power levels that are activate during kill streaks, increasing your power making you a force to be feared. Be careful though: weapon power levels are lost upon death, so with great power comes great risk.
Blueprint Crafting System: Gather materials from fallen foes and defeated objectives to craft and upgrade armor sets over the course of a match. Each set of armor has different benefits and weaknesses that can emphasize your favorite playstyle or counter what your enemies are trying to do.
Titan Mode: Battle in epic matches centered on the your team’s Titan, a giant, destructive robot that confronts the enemy’s Titan. Players can power up their Titan by performing tasks in-game, can defend their mammoth ally by killing enemy players, and can attack enemy Titans directly. The teams compete until one side’s Titan reaches the enemy base and destroys it!
5v5 Competitive Gameplay: Create cunning strategies with your teammates and define your unique role on the team by combining different weapons, armor and devices. Support your teammates weapons that increase drop rates for materials and powerups, defend your Titan with armor that grants additional health and survivability, scout enemy positions with weapon and armor that increase speed and allow for double or triple jumps, or simply go glass cannon and dish out as much damage as you can.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium 4 2.0GHz / AMD Athlon XP 2000+ | Intel Core 2 Duo E4400 2.0GHz / AMD Athlon 64 X2 Dual Core 4200+ |
CPU SPEED | 2.0 GHz | 2.0 GHz multi-core |
VRAM | 512 MB | 1 GB |
RAM | 1 GB | 8 GB |
OS | Win Xp 32 | Win Xp 32 |
Graphics Card | nVidia GeForce 210 / AMD Radeon HD 4200 | nVidia GeForce GT 430 / AMD Radeon HD 4650 1GB |
Direct X | DX 10 | DX 10 |
SOUND CARD | Yes | Yes |
HDD Space | 350 MB | 350 MB |
Game Analysis | This game has had development suspended and is likely to be cancelled MINIMUM was a free-to-play shooter set in a uniquely stylized universe, where flaming katanas and 5-barrel rifles fit together in a collage of endless content diversity. MINIMUM is also a promise, of bringing everyone to the development table to Influence how the game grows and changes. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Note | Service pack one is REQUIRED for Minimum. | |
Optimization Score | 10 |
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Fun and Fast
Escorting a Giant "low poly" Dude is more Fun than I thought.
sometimes it's hard to get folks to play with.
Map-Size (and/or Feel) can make you feel caged, especially in contrast to the big dude walking through the map...
Minimum. Well, it seems the Name was Theme through and through. It’s scope, amount of Polygons per Object, Mapsize… Everything feels like it is the bare minimum. Sure, you might say that Polygons are a bit deceiving in this case due to the difference between the real used Polygons and the Look and Feel of them on the models. On the other side, you might get surprised how much a Game can manage if you just accept the given approach – especially in this minimalistic approach. This Game can be really good, action-packed and funny, but you need to have at least some folks to play with. The player base is also somewhat Minimum-Sized so waiting for a random Game is sometimes the big thing. That’s sad, obviously. However, if you skip this game the Impact also will be minimum. still sad though.