After a number of incarnations on Earth and unhappy with the opportunities nations offer souls to grow, our hero, Kanli (you) is offered a chance to .. do better. He will try, over a number of simulations, to build a state, survive the hardships of time whilst helping as many souls as possible evolve beyond the taints.
## About This Game
MMO. 100% free to play continents with limited capacity are available.
## STORY
After a number of incarnations on Earth and unhappy with the opportunities
nations offer souls to grow, our hero, Kanli (you) is offered a chance to ..
do better.
He will try, over a number of simulations, to build states that survive the
hardships of time and scarcity whilst helping as many souls as possible evolve
beyond the taints.
## 13 ideas that we explore in Minds of Nations
## 1 The Nation as a school for souls
You play the custodian of a state through millennia. The nation is both a
state in the classical sense,
but also a school for souls that are interested in overcoming this plane.
You have to consider strength, the material needs of a community and the
evolutionary needs the souls that take birth in your realm have. A sluggish
state will have them stuck for centuries into the same thoughts, fears and
vices. While a weak state may not provide enough bodies or opportunities in
life.
## 2 Religion as the development of methods, not a popularity contest
Incarnated or not, souls generate ideas for you. Ideas are of three types:
The first is the spiritual path that your nation discovers.
Ascetics tired of the endless cycle of birth-rebirth and desire-aversion, are
developing methods for transcending this plane of existence.
So they develop the stages of concentration, reflections, prayers, mantras,
breathing and other techniques for purifying consciousness.
It does not matter how many people adhere to the path your ascetics uncover.
It is NOT about having many provinces declaring themselves Catholic, but
rather, having a path that frees more persons from the chains of desire,
hatred. Having more methods that incorporate different mindsets, that free one
from all attachments and bonds
.
## 3 Governance as a collection of answers to society’s questions
Instead of having broad systems like Communism, Monarchy, or Democracy, you
use ideas to answer each individual governance questions like:
“Who leads our nation ?”
\- It can be 1 person, it can be three, it can be a couple, it can be a
council..
“How is that person chosen ?”
\- Leadership can be inherited, elected by others and then you’d have to
choose who can elect your leader. Only landowners ? Everyone older than 14 ?
-Or, your leaders can also be selected in more unorthodox ways:
\- You can go the Athenian way and choose them by sortition, randomly.
\- You can go the Tang Dynasty way and have examinations.
\- Then, you select the exam subjects.
\- Moralism ?
\- Science ?
\- Archery ?
Alternatively, if none of these options fit your vision, you can create really
custom systems. Maybe you believe that the leader should be selected after a
death match or some other way. You can add this custom option.
We approach every issue of community management in the same way, from
economics to the justice system.
And many other options giving you complete control.
## 4 Effects that change over time
If you switch to an authoritarian regime, in the short run, changing
government policies will be cheaper. But, in the long run, after the first
generation of rulers die, corruption and nepotism will increase significantly.
Or, if you grant women access to office. You’ll have a gradual increase in
ideas, but a gradual decrease in natality. Less children per woman.
## 5 Effects that change based ON your production of their associated
resources.
For example: you can get a one time bonus equal to 10 times your yearly food
production. That way it is has value to you both in the early game and in the
late game.
## 6 Algorithms that try to incorporate a bit of realism
The algorithm for food is divided into 3 parts. Food produced – food consumed
– food wasted.
Each working person: based on tech, knowledge of the technology throughout
your state, and other datapoints – produce a number of kilograms of food per
acre. Soil quality is also involved as “province fertility”.
Consumption and food wasted, are based on the diet your economy and govt.
encourage plus other options. A vegetarian diet will mean less food is
consumed but more is wasted. A carnivorous diet will also give you a slight
military bonus. etc.
Everything matters.
## 7 Technology as a number of general subjects and not as a tech tree
We take a more general approach to technology, instead of individual
discoveries, technologies are grouped into their parent subjects:
\- Biology & medical, chemistry & materials, math & economy, physics and
engineering.
## 8 Armies have to carry food and soldiers are recruited from the labor force
You need to carefuly watch your armies’ food supplies, as they may disband
before reaching their destination. Also, when an army goes to war, it takes
with it a significant part of the labour force – decreasing the food
production at home.
You can set your nation back centuries by taking an ill-advised opponent to
war and having most of your working men die of starvation in enemy territory.
## 9 War, lies & propaganda
We explore the way politics has been poisoning our mindstream for millennia.
Spinning half truths into rigid dogma and encouraging us and our ancestors to
commit various atrocities.
In preparation of a war, you can claim the opponent’s territories on the
global stage. Then, to declare war, you have to choose an exterior cassus
belli – what other global actors will be told about this conflict – the “just
cause”.
You can claim that your “holy” traditions will liberate the pagan world, that
you’re bringing freedom to their people tired of the tyrant’s yoke, that your
ethnic minorities are oppressed and you’re just trying to protect them, that
your ancestral lands are being occupied, that you have the mandate of heaven
for the unification of the world.
Each cassus belli limits the demands that you can have after the war.
You also have to choose an interior propaganda – what you tell your own
people. You can tell them that the other nation’s soldiers are barbarians,
cannibals, that they have infiltrated our government and are running our
nation from the shadows, that their traditions are a threat to our freedoms
or.. you can be honest and just explain that we need more territory.
The more hatred your lies inspire, the bigger the military bonus. However, a
lie will have a negative effect on your nation’s production of ideas and other
karmic effects. Millions of minds repeating a lie for ages: that’s not
profitable. Or is it ?
## 10 Karmic years & soul cycles
We try to incorporate the idea of karma into wars. A nation that attacks will
get years added to the time needed for its souls to pass through each
independent evolutionary stage. This means that fewer new ideas will appear in
your state due to the emotional traumas caused in the conflict.
We have 3 evolutionary stages:
1\. Common souls – only interested in themselves and only contribute ideas to
the day-to-day category.
2\. Noble souls – which are common souls that have gone through multiple
experiences and have now turned their minds towards science, community and
government. They now contribute ideas to the governance category too.
3\. Ascetics – after noble souls give all they can to the scientific fields
and community, they turn their minds to more, to trasncendence. And then
uncover the spiritual methods that free us all.
Once their interior work is completed ascetics are freed and leave our world.
## 11 Astral plane management
You can limit incarnations in the astral plane tab. You can forbid beings
ridden with vices and desires from being born into ruling families. This will
improve the way in which the nation is ran but will decrease the common soul’s
evolution speed because you’re denying them leadership experiences. But
imagine someone only being interested in themselves being given the keys to
the world.. They might use the entire national treasury for their own personal
gain while the many suffer. Is this a risk you are willing to take ?
You can also allow Artificial Intelligence incarnations.
This will essentially permit an A.I. to incarnate as one of your citizens and
perform tasks or serve purposes that most souls would outright refuse. Endless
possibilities.
## 12 Free-to-play continents, custom wonders, heraldry and more
You can fly a banner with custom heraldic elements that are not found in
Europe in the Middle Ages.
You can also build new wonders – enough with the eiffel tower.
Every simulation includes continents that have no microtransactions. 100%
free. However, their total capacity is limited.
## 13 Climate change
The game simulates the effect that large, monocultural, agrarian societies
have had on the environment.
Just as some ancient civilizations had fallen on Terra due to bad soil
management, your state will be at risk if you ignore the issue.
In a nutshell, these are the key ideas and features we explore in Minds of
Nations.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core i5 | Intel Core i5 |
RAM | 4 GB RAM | 16 GB RAM |
OS | 10 | 10 |