Summary
Mixing miniature mayhem with maximum multiplayer racing, Micro Machines v4 features knockabout, breakneck racing in the fastest scale miniatures, complete with explosive weapon power-ups. Letting you loose with hundreds of vehicles, each with distinctive performance abilities, you’ll be racing your inch-long miniature motors on the wildest tracks where everyday household objects appear immense in size and can become lethal hazards.
Minimum System Requirements | Recommended System Requirements | |
CPU | Pentium III/Athlon or better | Intel Pentium III / AMD Athlon MP |
CPU SPEED | 800 MHz | 1.8 GHz |
VRAM | 32 MB | 64 MB |
RAM | 128 MB | 256 MB |
OS | Windows 2000/XP | Win Xp 32 |
Graphics Card | 32 MB 3D graphics card (NVIDIA GeForce3+ / ATI Radeon 8500+) | nVidia GeForce FX 5200 / AMD Radeon Xpress 1200 Series |
Direct X | DX 9 | |
SOUND CARD | Yes | Yes |
HDD Space | 2 GB | 2 GB |
Game Analysis | Micro Machines V4 is the last video game in the Micro Machines video game series. The game was released in June 2006 for the PlayStation 2, PlayStation Portable, and PC platforms, and later in January 2007 for the Nintendo DS.The game is a racing video game, in which the player controls toy Micro Machines vehicles and drive it through a course.[2] As in most games, the objective is to beat the other racers to the finish line. However, as in other games in the Micro Machines video game series, there is an alternate way to victory as well; in racing, the "screen" is shared amongst all racers (opposed to split screen), and if a player can drives far enough ahead of the other racer(s), they receive a point.[3] If enough points are received or lost, the player will win or lose.[3] Upon winning races, new vehicles to race as are earned, with a total of 750 to be collected.[4][5]As the game entails driving toy cars, the races courses settings typically reflect that, with courses being | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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Micro Machines Game Series [View Micro Machines Full Game Series]
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