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## Description
The Cold War, a situation created after the Second World War when the world
was torn between East and West, is about to heat up as Soviets got their top
scientist, Nikolai Stepanovich Sokolov, back due to agreement with the US
government for withdrawing the nuclear missiles from Cuba. Now, with Sokolov
in their hands, they’re up to developing a powerful new weapon, and upon
realizing the urgency of the situation, CIA formed a plan to recapture
Sokolov. They dispatch the covert FOX unit to Sokolov’s research facility,
located to the south of the great Soviet fortress of Groznyj Grad. Led by
former SAS member Major Zero, FOX is a next-generation special-forces unit
that operates both as a specialized combat group and as a covert intelligence
outfit. The FOX unit’s modus operandi is to send a single agent, backed by
radio support from afar, into enemy territory to carry out solo sneaking
mission.
August 24, 1964, a lone soldier swoops down from out of the blue. The man’s
code name is Naked Snake. It’s a one-man war now, and the future of the world
may now rest entirely on his shoulders.
_Metal Gear Solid 3: Snake Eater_ is the prequel to the entire _Metal Gear_
series. Most of the series’ defining gameplay elements have been carried over.
As before, Snake must use stealth and wits rather than brute force to
infiltrate enemy zones and eliminate his major adversaries. Action set-pieces
and boss battles that require the player to figure out the enemy’s weakpoints
and employ unique tactics to defeat him are also present.
Several notable gameplay features have been added. Unlike the previous games,
much of the action in this installment takes place in a large outdoor
environment, the (geographically inaccurate) jungle. Snake is able to use
camouflage: climb trees, hide in tall grass, or wear clothes that make him
less noticeable. Snake can also grow tired and hungry; collecting rations or
even hunting wild animals for food is necessary. He can sustain injuries (for
example, breaking an arm), which must be treated in a specific way, as opposed
to the single health bar of the predecessors.