Medieval Lords: Build, Defend, Expand
A city building game in the tradition set by the series created by Impressions
which begun with Caesar. Medieval Lords is the first themed city building game
with a 3D engine. Instead of the “walker” system, Medieval Lords follows the
more traditional SimCity approach of connecting roads and zones of influence.
When placing a new building, a dirt path automatically appears connecting it
with the rest of the town and acting as a “leash”, in the sense that it cannot
be moved too far from the existing road. When placed, certain buildings
project a zone of influence offering bonuses to the houses within. The
location of your town affects several factors, such as proximity to water and
soil fertility, health, hostile presence, even religious feeling if a henge
happens to be nearby. Townfolk have several needs which need to be covered:
Hunger, Security, Leisure, Serenity (religion) and others, and there are
several buildings covering each need. Catering to those needs is the main
focus of the gameplay. Increasing population means more taxes and the ability
to construct advanced buildings.
Combat is greatly simplified and based mostly on strength of numbers, rather
than unit composition and quality. Surrounding your town with walls is a
priority that increases the feeling of security amongst the inhabitants.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium III | Pentium 4 1.7 GHz |
VRAM | 64 MB | |
RAM | 256 MB | 512 MB RAM |
OS | Windows 98 | |
Graphics Card | graphic card 64 MB (GeForce 4 or better) | |
Direct X | DirectX 9.0b | |
HDD Space | 1.2 GB HDD | |
CD-ROM | 4X (600 KB/s) |