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## Description
In this multiple-choice game, the player makes decisions on the behalf of the
leader of a lance (a tactical grouping) of combat armatures — powered
humanoid exosuits — fighting Imperial forces in the back reaches of outer
space on behalf of CoDEC, a rebellious consortium of remote colonies seeking
to slip the yoke of tyranny. A ripping interstellar war yarn unfolds across
nine episodes and several interludes, in which the player will be charged with
escorting civilian transports to safety from their base on the CWS Caliburn,
recovering a top-secret project that could turn the tide of the campaign,
clashing against an aristocratic enemy duellist, surviving the unleashing of
an enemy superweapon that threatens to end the war for good, and undergoing
torture and interrogation as a prisoner behind enemy lines. And if all that
wasn’t enough, the game presents several options for gender-randomized romance
and an achievement system, presenting a compelling rationale for considerable
replay!
The game follows the Choice of Games standard, with game output presented in
the form of long textual passages concluding with choices posed to the player,
not just inviting them to sway the narrative one way or another, but
challenging them to run their selected option up against the RPG-style skill
profile they’ve been quietly building under the hood with their previous
choices.