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## Description
In this game, the player controls a swordsman named Alan. One day he arrives
at the village of Flodi, and finds out that his help is needed: the daughter
of the village elder, Sophia, has been kidnapped by monsters and taken into
the nearby cave. Naturally, rescuing Sophia is just the first quest among the
many perils that await the hero on his journey…
_La Valeur_ is a RPG that mostly follows the Japanese format: the hero
wanders through the top-down locations, fighting randomly appearing enemies in
turn-based combat, gaining money and experience, leveling up automatically,
and advancing the story in a linear fashion.
However, there are also some less traditional features in the game. There are
three classes of weapons, distinguished by the type of damage they inflict:
slashing, piercing, and bludgeoning. Different types of enemies are
strong/weak against different classes of weapons. Magic is learned by
obtaining keys from wizards in various towns, searching the surrounding areas
for treasure chests, retrieving magic rings of different kinds from them, and
then bringing them back to the wizard to learn new spells.
The entire quest is played solo, without party members. There is no “world
map”, which is characteristic for other games of this kind. The gameplay is
heavy on “level-grinding”; typically, a certain level must be reach in a given
area before the hero is able to defeat the boss enemy. After having reached
this level, regular enemies of that area stop giving experience points.