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Magic Carpet 2: The Netherworlds was the follow-up of the successful yet underrated game, Magic Carpet. It fixed many of the design complaints present in the first Magic Carpet. The basic concept of the game remains the same as Magic Carpet, with the player being able to build a castle, collect mana, destroy creatures for their mana and battle rival sorcerers.
It featured the addition of night-time levels, and underground levels, which not only helped alleviate the repetitiveness of the preceding game, but also accompanied the storyline progression, which was mapped out before each level. Underground levels, however, do not have rival wizards. There are also several secret entrances to reach hidden levels, where the player can gain more spells and experience.
Also unlike its predecessor, the game proceeded by completing various missions such as reaching checkpoints and destroying specific buildings/monsters, rather than just simple accumulation of mana.
The apprentice's master, who died after unleashing his deadly spell, was being spied upon by the Netherworld's ruler, Vissiluth, who is now intent on conquering the world of the living. It's once again up to this apprentice to stop him, by battling this demon.
The NPC wizards are now considered to be Vissiluth's lackeys. They are all based in a city just before Vissiluth's seat of power. After the enemy wizards are vanquished, the apprentice takes an underground passage to reach Vissiluth's citadel. After the apprentice destroys the citadel, Vissiluth emerges and the two do battle. Upon emerging victorious, a volcano spews out mana in all different colours.
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.8 GHz | INTEL 2.6 GHz Dual Core |
VRAM | 16 MB | 32 MB |
RAM | 512 MB RAM | 1 GB |
OS | Windows XP / Vista / 7 / 8 / 10 | Windows XP/Vista/7/8/8.1/10 |
Graphics Card | 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended) | |
Direct X | 9.0c | 9.0c |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 2GB HDD | 1 GB free |
Minimum System Requirements | ||
CPU | Intel Core 2 Duo 2GHz+ | |
RAM | 1GB of RAM | |
OS | OS X 10.6.8 or later | |
Graphics Card | 64MB of video Memory |
The audio was more than enticing, the controls were easy yet complex and intricate, and the style of game-play is totally unique and truly brilliant.
The storyline was perhaps less-than-memorable, and the game could become repetitive at times.
The two Magic Carpet games are delightful in their fresh gameplay and totally unique win-factors. The controls were excellent, especially considering the age of the game-whisking around the world on the magic carpet was truly delightful, and the concept of collecting mana and battling for control of it with other wizards had such an ingenious feel that it was an absolute delight to play the game. I admit, I remember very little about the story-I simply remember the joy of discovering new abilities, finding new places, and completing levels. Choosing the perfect place for your castle was always a huge part of the strategy, and exploration was a massive focal-point. One other thing that I remember in particular is the audio-many of the sound effects were so very unique and enchanting that still, when I hear similar sounds in games and movies, I find myself experiencing a flood of nostalgia for my childhood.
Conclusion: This game was masterfully crafted, and is probably one of the most underrated games I have ever played. I wish more people would discover it, and I would love to see a revival of the series utilizing modern graphics engines, but remaining faithful to the original style of game-play.