The game is oriented to be difficult and challenging. You will need to use your mind to solve puzzles, use your perception to see things where others don’t see nothing, use your intuition and die a lot of times.
I don’t like repetitive games and I like to improve my developer skills as far as I can so I won’t repeat puzzles or scenarios along the game, just important and coherent things.
I love the old school game mechanics where the player has to think and play as the protagonist so I’ll put less information as I can to play an adventure and not a lot of numbers and information that separates you from the feeling of play. (Maybe I didn’t explained well… :S my english is not as good as I wanted)
Scenarios will be varied. Some speed, some dark, some “dubstep”, puzzles, platforms, etc. I want a lot of scenarios to play with it.
NO LOADING SCREENS. The game is one scene. The menu is up the map and the map is the title of the game so you will see only the camera moving along to guide you.
I like what i call “organic” games, when a game tries to make you feel that you are IN the game, so i want to animate a lot of things to interact with and make it almost like a table game where you can touch a lot of things.
Mad Pixels was developed by Izgah
Mad Pixels was Released on Windows
Mad Pixels is a Single Player game