Lordmancer 2 is an online RPG that is set in a fantastic world. The production refers to the Heroes of Might & Magic series and allows players to “kick” the so-called Lord Coin – a cryptocurrency which has a value in the real world, but at the same time is an important element of the economy inside the game. The title is a continuation of Lordmancer from 2008. Active Games is responsible for its creation.
### Mechanics
The gameplay in Lordmancer 2 is a bit like the Heroes of Might & Magic series. Players explore an isometric three-dimensional map (the game world is large and has an open structure), gaining treasures and entering into conflicts with the environment and other participants of the game. During the clashes carried out in the turn-based system, we manage many units with different skills. We also have the ability to use powerful magic, strongly influencing the battlefield. Successfully, we develop the army and the hero, as well as unblock new spells. The game also allows for alliances with other players and joining clans.
An unusual element of Active Games studio production is the way in which the game world economy was designed. It was based on the so-called Lord Coiny – a cryptocurrency, which we “dig out” while playing. We can buy items for it and trade with other players, but – what is important – it also has a specific value in the real world and can be exchanged for real money. This way, players’ actions during the game can also be a way to earn extra cash.
### Game modes
Lordmancer 2 is designed for multi-player fun. In the production we can find both PvE content (player vs. environment – player vs. environment – player vs. environment) and PvP (player vs player vs. player).
### Technical aspects
Lordmancer 2 has a simple, three-dimensional graphic design, which does not differ from the standards known from mobile games. This means that we won’t find big graphic fireworks here. Models of characters, monsters, as well as objects that make up the game world are not distinguished by a high level of detail, textures are often too fuzzy and the lighting system is economical.