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(if you want to help developing the game, please send me a message or write to [email protected])
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## About the game
The game is a mix based of a 4x strategic game engine with a hex framework and RPG elements, moddable and customizable by XML files to create different scenarios. The first release will contain a only a LOTR based scenario, but with basic knowledge of XML anyone could make his/her own scenario. New scenarios made by our development teams are also not discarted, as based for example in GoT.
The scenario gets its inspiration by CIVILIZATION saga () Fallen Enchantress (), Civ V LOTR Scenario ( of the rings civ v Wiki) and Middle Earth, play by mail games ().
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## Nations and allegiances
The quantity of allegiances and nations is configurable by xml, the default LOTR scenario has 3 possible allegiances: free people, dark servants and neutrals. Neutrals can join any side at any moment of the game, but once done it, they can’t reverse their decision. Neutrals will be tempted with different proposals to join one or other side during the game.
Initially there are 26 nations: 10 Free People, 10 Dark Servants and 6 neutrals (although this will be completely moddable).
**FP Nations:** Woodmen, Northmen, Riders of Rohan, Dunadan Rangers, Silvan Elves, Northern Gondor, Southern Gondor, Noldo Elves, Sinda Elves and Dwarves.
**DS Nations:** The 9 nazguls (Witch-king, Fire King , Ice King, Dragon Lord, Long Rider, Dog Lord, Quiet Avenger, Cloud Lord, Blind Sorcerer) + the Dark Lieutenants of Sauron (Gothmog and Urzahil, the Mouth of Sauron). **
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**Neutral nations:** Corsairs, Rhun Easterlings, Dunlendings, White Wizard, Khand Easterlings, Harad **
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## Terrain and resources
Map hexes are of the following types: mountain, **hills, water, forest, grassland, coast, swamp and desert**. TODO: think about the resources types / graphics / functionality.
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## Military, naval units, armies and commanders
There are 6 basic unity types: **heavy infantry, light infantry, heavy cavalry, light cavalry, archers and men-at-arms**.Each of them has its own weapon , armour and training level, as well as morale . They consume food when not in a population center hex. If they move without food, they lose morale, increasing the changes of disbanding .
These unity types are combined forming an **army** , and there are no restrictions of armies in an hex. All armies must be commanded by a character (a ‘ **commander** ‘), or the army will be disbanded.
Characters can travel with the army and help in battles. If a character wears a combat item, its effect will apply to the whole army. If a mage travels with the army, he/she can cast spells on it.
Armies with only cavalry move faster that if they contain any infantry unit.
Armies can embark from coastal tiles into transport ships. A commander can order create warships too, and then an army becomes a ‘ **navy** ‘. Navies can move through water tiles and coastal tiles with rivers.
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## Characters
Apart from **commanders** , there are 3 other character types: **agents** (a combination of assassins – thiefs – sabotagers) **emissaries** (kind of rulers – diplomats – spies – settlers) and **mages** (wizards – artifact sages). Each character type has its level. **Mixed** characters can be trained (emissary – agent, commander – mage, emissary – agent – mage, etc.)
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## Characters’ abilities
**Commanders** : hire an army, train troops, improve armour, weapons, create siege weapons, embark into navies, create forts, attack, defense, siege, change taxes, etc.
**Agents:** Steal gold / resources, assassinate, sabotage, kidnap, harm, steal, scout area, etc. **
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**Emissaries:** Create pop. centers, increase / decrease their sizes, transfer cities to other nations, increase morale, decrease it in enemy PC, bribe, double enemy characters, start diplomacy, spread false rumours, find rumours, etc
**Mages:** Learn spells, cast spells, look for artifacts, retrieve artifacts from hex, hide artifacts, etc.
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## Artifacts
Some of them start assigned to a character (Narya to Galdaf, Nenya to Galadriel, Palantir of Orthanc to Saruman, etc.). Others are hidden randomly in th world. Only mages can find / retrieve hidden artifacts. Once retrieved, and if they have survived the encounter, they can transfer them to other characters.
Artifacts give bonuses to the beares: skill bonuses, bonuses to movement, magical powers (scrying, hidding / revealing powers, access to lost spell list…).
There are some artifacts that can trigger events in the game. In LOTR scenario, the One Ring, for example, will radically change the direction of the game.
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## Encounters
Characters can bump into encounters. There are two types of encounters: individual and collective (the character is a commander of an army or a company). As a results, characters can get bonuses, get injuried, know information, discover things about the world / enemy nations, receive artifacts. There are different encounter types: characters / monsters, riddles, etc. Encounters have levels: if the level is too high for you to deal with, is better to run away.
To retrieve a hidden artifact, you will always have to deal with an encounter.
## Buildings and Features
By now, only city fortifications (tower, fort, keep, castle and citadel) city harbor/port, hex fort, hex harbor/port, roads, bridges and fords.
Fore more information, check the articles and posts or send me an email to [email protected]
Lord of the Rings: The Strategy Game was developed by Strategy Games Developers, Released in 2017-08
Lord of the Rings: The Strategy Game was Released on Windows
Lord of the Rings: The Strategy Game is a Single, Multiplayer & Co-Op game
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