Congratulations on your new Little Inferno Entertainment Fireplace! Throw your toys into your fire, and play with them as they burn. Stay warm in there. It’s getting cold outside! Burn flaming logs, screaming robots, credit cards, batteries, exploding fish, unstable nuclear devices, and tiny galaxies. An adventure that takes place almost entirely in front of a fireplace – about looking up up up out of the chimney, and the cold world just on the other side of the wall.
Burn flaming logs, screaming robots, credit cards, batteries, exploding fish, unstable nuclear devices, and tiny galaxies. An adventure that takes place almost entirely in front of a fireplace – about looking up up up out of the chimney, and the cold world just on the other side of the wall.
Key Features:
Little Inferno Key Features:
1, Nominated for three awards at the Independent Games Festival including the Seumas McNally grand prize, Technical Excellence Award, and Nuovo Award, with Honorable Mentions in Design and Audio.
2, From the creators of World of Goo and Henry Hatsworth in the Puzzling Adventure
3, 100% indie – made by 3 guys, no office, no publishers, no funding
4, IAP Free – no spam, upselling, ads, of any sort. Just the game.
5, Zero Waste – short, polished, perfeccct as possible
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium 4 1.8GHz / AMD Athlon XP 1700+ | Intel Celeron E1200 Dual-Core 1.6GHz / AMD Athlon 64 X2 Dual Core 4000+ |
CPU SPEED | 1.5 Ghz | |
VRAM | 128 MB | 512 MB |
RAM | 1 GB | 2 GB |
OS | Win Xp 32 | Win Xp 32 |
Graphics Card | nVidia GeForce 210 / AMD Radeon X600 Series | nVidia GeForce GT 230 / AMD Radeon HD 6550D |
Direct X | DX 9 | DX 9 |
SOUND CARD | Yes | DirectX Compatible |
HDD Space | 1 GB | 1 GB |
Game Analysis | Burn flaming logs, screaming robots, credit cards, batteries, exploding fish, unstable nuclear devices, and tiny galaxies. An adventure that takes place almost entirely in front of a fireplace – about looking up up up out of the chimney, and the cold world just on the other side of the wall.The Tomorrow Corporation is a three-man indie developer team. Formed by World of Goo designer Kyle Gabler, Henry Hatsworth… designer Kyle Gray, and former EA developer, Allan Blomquist | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 10 |
Minimum System Requirements | ||
CPU | 1.5 Ghz | |
RAM | 1GB | |
OS | OSX 10.6 or later | |
Graphics Card | You will need a graphics card that supports OpenGL 2.1 or greater. | |
HDD Space | 200 MB |
Minimum System Requirements | ||
CPU | 1.5Ghz CPU | |
RAM | 1 GB RAM | |
OS | Ubuntu 14.04, Mint 17 | |
Graphics Card | graphics card that supports OpenGL 2.1 | |
HDD Space | 200 MB |
The soundtrack is excellent - Even if you choose to forego the game, check it out.
The delivery system for items is an unnecessary mechanic reminiscent of free-to-play games.
Little Inferno has some very interesting, experimental gameplay. Clicking and burning will only get one so far, but it is sometimes fun to see what effects burning different things will yield. One may order items from a catalogue with money obtained from burning, and they will be delivered in real time ranging from five seconds to a few minutes. This allows the game to pace itself out to two hours, but does so at the expense of gameplay.
The combo system is one of the game’s saving graces for replayability and pace. Burning two or three predesignated items together will reward some instant-delivery tokens and money. This incentivizes burning different items and will offset some of the annoyance of the delivery system.
The soundtrack is probably the best part of the game. Give the game a shot, but be sure to experience the entire soundtrack – Kyle Gabler’s compositions fit perfectly into the game’s warm atmosphere, and many of the tracks are genuinely entertaining to listen to – even for somebody who doesn’t listen to soundtracks.
Conclusion: Despite some missteps in design and execution, Little Inferno is a very solid game, despite its experimental nature.