Markus “Notch” Persson’s legendary game, Minecraft.
A technical demonstration of liquid simulations for the voxel genre, Liquid Cubed is a WIP project developed by a coder and his brother with the free time they have on the weekends. There aren’t any particular objectives in the game, but you are able to build dams, pump water, drain lakes, and otherwise experiment with the liquid system within the building area.
The algorithm used for the liquid simulation was developed over two years in a modified version of Infiniminer. After Minecraft’s wild success, we thought it was about time we built a standalone “proof-of-concept” in the hope that the algorithm could be integrated within Minecraft, but unfortunately more work will have to be done before this can become a reality.
We’ve e-mailed Markus “Notch” Persson (creator of Minecraft) on several occasions regarding integrating the algorithm into Minecraft, but for the moment it’s not a feasible option. Aside from Minecraft’s more pressing development issues, without our algorithm having A) proof of internet support, B) a stable framerate in an “infini-world”, and C) proof of compatibility with MC’s lighting, it doesn’t make much sense to throw another wrench in the works, does it?
In the meantime we will work to improve the system so it can run harmoniously in a similar blockType environment! **UPDATE: Please read the news below** **(3/23/11)** **for an important update on this.**
While we’re still finishing up our “Warcraft vs Starcraft” WC3 mod, progress on Liquid Cubed will be slow and steady with new public builds being made available about every week or so. Plenty is planned to reach the goal of the liquids being ” super effective !”, below is the current priority-feature list: **UPDATE: Please read the news below (3/23/11) for an important update on this.**
1. Finalize the 1.0.4 iteration of the rendering engine to further improve performance
2. Stable framerate with a far draw distance in 1.0.5
3. Liquid system functioning in a Minecraft-style infinite world
4. Multiplayer and Dynamic Lighting
**Version 1.0.4 c**
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Size: ~6.88mb
Date: 3/23/2011
Liquid Cubed was built for rapid prototype development, and although we may switch to DirectX or OpenGl if/when the opportunity arrives, for now the game is built under XNA, requiring XNA 3.1, DotNET 3.5, DirectX 9.0c+, and a Shader 2.0 3.0 videocard. Legacy ATI video cards currently aren’t supported, but with Zarat’s help we’re working on a solution.
Please report any bugs or suggestions on the forums here.
If you can’t get the game to run, first check to make sure you meet the requirements, and then follow the instructions in this forum thread to confirm the necessary software has been installed. If it still fails to run, follow the thread’s instructions to retrieve your computer’s dxdiag.txt so we can attempt to decipher the problem.
Liquid Cubed was developed by ZanMgt, Released in 2010-11-25
Liquid Cubed was Released on Windows
Liquid Cubed is a Single Player game