Lightspeed
In the future, the Earth is a wasteland, unable to sustain human life any
longer. Mankind’s only hope is to find a new world to colonize. Giant
transport ships are launched, each carrying 10 million people. Sent ahead of
each of these ships is a Trailblazer-class scout. Controlling one of these
Trailblazers, it’s the players mission to find a suitable planet for a new
colony, to scout for natural resources and to deal with various alien species,
who might be both friend or foe.
From a robot-controlled home base, the Trailblazer starts exploring the nearby
star systems (two different star clusters are selectable, representing
different difficulty levels). Planets in uninhabited systems can be claimed
for their natural resources. If aliens already inhabit a system, diplomatic
negotiations can be opened. Since the resources of the uninhabited systems
won’t be enough for sustaining a colony, trade agreements with the aliens are
necessary. Each alien species has its own attitude and quirks. Not all of them
are friendly, and some might demand that the player attacks their enemies
before they agree to trading or a peace treaty.
If hostilities with aliens begin, there are a variety of combat options. The
Trailblazer itself is rather slow and sluggish, but is equipped with a
powerful main gun and a gun turret. It can also launch remote-controlled
combat chassis in various configurations: as a guided missile, a kamikaze
ship, or a fighter, the latter two being controllable by the player.
The systems of the Trailblazer (the weapons, shields, sub- and faster-than-
light engines) are powered by various parts. On the engine room screen, these
parts can be individually mounted or removed. Combat may damage the parts. The
same parts are used by different systems of the ship, so they can be moved
around to improve one system at the expense of another. New and replacement
parts can be collected from the wreckage of destroyed alien ships and space
stations, or be acquired through trading.