Leave No One Behind is tactical real time strategy war game. Experience some of the hardest battles fought during the Vietnam War in 1965 between US Army and the Army of the Northern Vietnam for landing zones X-Ray and Albany and for Plei Me special forces camp.
## About This Game
## Steam Game Description
Leave No One Behind is a tactical real-time strategy war game. Experience some
of the hardest battles fought during the Vietnam War in 1965 between the US
Army and the Army of the Northern Vietnam to contro the X-Ray and Albany
landing zones and the Plei Me special forces camp.
## Main Features
Lead American troops to their key engagements in Vietnam, in 1965, the year
when the full commitment of the US forces started. Inspired by and with
respect to playability, the game depicts the battles for control of the X-Ray
landing zone, the Albany landing zone and the Plei Me special forces camp.
However, these battles set the tone of the Vietnam war and the strategy of
both sides for years to come. Fresh on the battlefield and thousand miles away
from home, American troops must face a tough and determined enemy with
superior troop numbers. As their commander, you must confront your enemy with
a skillful positioning of your units and the use of artillery and your air
support. Helicopters both in transport and combat roles stand for a key
component to prevail. Every life matters and everyone should be saved. You
should leave no one behind!
## The game covers following historical battles
* Battle of LZ X-Ray
* Battle of LZ-Albany
* Battle for control of the Plei Me special operations camp
The battles are divided in multiple missions inspired by the true events.
Player in the role of American commander must achieve victory conditions to
progress further. The game also includes multiple, purely fictional side
missions. The missions take place mainly in a daytime, but several nighttime
missions are also included.
## Environment
The terrain is modelled based on the satellite data and historical maps with
respect to playability. In case of LZ X-Ray, it includes the proverbial
terrain features which played strategic role during the battle: ´dry creek
bed´ as a main line of defense and ´termit hill´ which served as a command
post of the American commander, LtCol Hal Moore. The terrain and flora respect
the reality of highlands of the central Vietnam where the events of the game
take place: plains and hills covered by thick grass and bushes with scattered
woody areas.
## Infantry combat
The workhorse of the game which bears the brunt of fighting, conquering, and
holding terrain are infantry platoons armed with historical weapons (assault
rifle M-16, grenade launcher M-79, pistols Colt 1911, machine guns M-60). The
player can detach a patrol from a platoon which lacks much of the firepower
but is fast and a vigilant observer. The platoons, if not destroyed in battle,
collect combat experience, and improve. In management interface of the game,
the player can reinforce platoons both with men and equipment.
## Artillery support
The artillery is an instrumental tool of support for the American infantry,
and it balances the situation when American infantrymen are badly outnumbered,
which is the usual case in the game. It can fire classic high-explosive,
smoke, or phosphorus ammunition. The aiming of artillery is a critical
ability. It takes several seconds before the grenade hits the selected
location; the aiming procedure utilizes the grid with coordinates.
## Air support
Bombers are yet another critical asset of support for the hard-fighting
American infantrymen. In the game, they are featured by a single engine
A1-Skyrider on one hand and majestic B-52 flying fortress on the other hand.
Needless to say, the armament consists of napalm bombs which are attractive
not only for their devastating effect on the enemy infantry, but also for the
stunning visuals they provide.
## Helicopters
Helicopters became the symbol of Vietnam War and rightly so. They provided
mobility for the American troops in the conflict without frontlines which was
mainly fought in difficult terrain with no road infrastructure. Within the
game, Bell UH-1 Iroquois as troop carriers (´slicks´) mean the bloodline for
reinforcements and ammunition necessary to sustain intensive battle. The same
type of helicopters in different configuration serves as gunships providing
flexible and timely fire support. Finally, the player will have much smaller
Hughes OH-6 in his inventory as fast scouts.
## Management
The game features simple economical system where points gained by success on
the battlefield serve as game currency for procurement of reinforcements,
equipment and artillery, and air support. If the fighting gets hot and player
scores high enough headcount in short time, he or she can enable the option
´broken arrow´ when air support is free and unlimited.
## Leave No One Behind
It is not just the game´s title but also one of the game´s mechanics. Dead and
wounded soldiers are collected by stretchers and should be airlifted by
helicopters back to base. If the player ignores this principle, he or she will
suffer penalization in point´s gains. Dead or alive, all American soldiers
should return home!
## A remark on historical accuracy
The game is inspired by the true events of the Vietnam War and employs many
principles and mechanics based on real combat tactics. The game was developed
with respect to bravery and sacrifice of soldiers who fought on both sides.
The great source of inspiration for developers is the book We Were Soldiers
Once… and Young by Lt. Gen. Harold G. Moore, who led the soldiers of 7th
Cavalry to LZ X-Ray, and war journalist Joseph L. Galloway. Whoever is
interested in the true history of the events which were the source of
inspiration for the game, the reading of this book is highly recommended.
## Mature Content Description
The developers describe the content like this:
The game is a depiction of the Vietnam war. As such it contains military
combat violence.