Kriegspiel
Kriegspiel is German for “wargame”, and that is exactly what this is. The
game behaves much like a traditional board game, only you don’t need a friend
to play with, and dice rolls and statistics tables are handled by the
computer.
The hexagonal landscape contains deserts, mountains, forests and swamps, as
well as water and varying weather conditions. Each terrain has its own
movement factors, and each of your unit has only a limited supply of movements
points per round. Each army starts out at its headquarter situated in opposing
ends of the map. Your army is composed out three unit types: heavy tanks,
light tanks and infantry. The tanks have high attack and defence factors as
well as many movement points, but lack some of the special capabilities of the
soldiers, namely laying minefields and quick transportation between occupied
cities.
As you advance your army across the map, the prime target is to capture the
enemy headquarters. Since the enemy will try to do the same, it is inevitable
that your units will occupy adjacent hexagons, in which case battle ensumes
after the movement phase is over. The outcome of the battle is decided by the
strength of the units involved, as well as the terrain they occupy and a
certain amount of randomness due to the computer throwing “dice”. After the
battle phase comes the recruitment phase. New units are recruited from
captured cities, and the number of captured cities decide whether you can
recruit heavy tanks or just infantry.