Summary
.kkrieger: Chapter 1
## Description
.kkrieger is a first person shooter game without any real story. Instead it
was designed for the Breakpoint Demoscene Party’s 96k Game Competition in
April 2004 to show that it was possible to design games comparable to Quake
and Unreal using smarter programming techniques. .kkrieger depends heavily
on procedural programming as the game’s data files use up are generated from
only 97,280 bytes of data which comprises the program. .kkrieger is a fully
functional 3D first person shooter game including enemies, weapons and power-
ups.
Similar to other first person games, the player is able to move forwards,
backwards, left and right in real-time 3D. The mouse is used for moving the
player’s head and aiming.
Minimum System Requirements | ||
CPU | Intel Pentium III | |
RAM | 512 MB | |
Direct X | DirectX 9.0b |
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