A turn-based tactics game with pixel graphics and procedurally generated levels with minesweeping mechanics. Dig through caves, collecting and managing resources, and fend off monsters in turn-based combat.
## About This Game
## The Story
“Hey, I’m Katja.”
“So you’re the captain they just promoted at Echo Mining Corp, yeah? Listen,
you’ve got the task of leading our crew of brave miners and engineers into the
dangerous caves of Montmane. Your goal is to collect potent runoff from
volatile Nodes of energy in the walls.
This mountain has a mysterious history, though, and you’ll be pivotal in my
research. Creatures native to the caves have been warped by the powerful
energy in them, so watch your back. For my sake, I’m here to study them!”
## Gameplay
Scan the walls to find safe spots to dig with mining units.
Build combat units to attack and defend against monsters that lurk in the
caves.
Collect energy from the cave walls to build new units and complete the level.
Make tactical use of each unit’s unique abilities and modification options.
Katja’s Abyss: Tactics has Campaign and Infinite modes. In Campaign Mode,
there are 8 sequential levels with a connecting story. Infinite Mode tests
your skills in Normal and Deadly difficulties. See how deep you can get!
In the caves, you’ll find Artifacts while digging or fighting monsters. Open
the extras menu to read more about these Artifacts and learn about the ancient
people whose ruins are left behind in these caves!
## Credits
* Executive Producer: Megan Willhoite
* Lead Developer: Kiefer Nemeth
* UI Artist: Dante Chambers
* Environment Artist: Feenicks
* Character Artist: Gaplan
* Additional Artists: Prifurin, Ravancloak, Charbile
* Voice of Katja: Nichole Wilkinson
Minimum System Requirements | ||
CPU | Pentium 4 or later | |
RAM | 35 MB RAM | |
OS | XP, Vista, 7, 8, 10 | |
HDD Space | 56 MB available space |
Minimum System Requirements | ||
CPU | Pentium 4 or later | |
RAM | 35 MB RAM | |
OS | Distributions since ~2010, x86, x86_64 | |
HDD Space | 53 MB available space |