March, 1956.
Tokyo; a metropolis finally starting to recover ten long years after Japan's defeat in the War. Private eye Tokisaka Reiji accepts a strange request from a girl in Inokashira Park.
"I want you to look for something. Me. My true self."
Meanwhile, a series of bizarre murders is plaguing the area, one where young women are disappearing, only to turn up dead and maimed with their wombs torn out. Seeking assistance on the case, Detective Uozumi Kyozo called up his old friend and former coworker, Reiji.
Ouba Girls Academy; a school on the outskirts of Hoya City. Reiji's little sister attends this school, where two young women have mysteriously vanished. Saeki Tokio, the vice principal, calls in Reiji to investigate their disappearance, giving him his third case.
Reiji infiltrates the academy as a substitute teacher to glean information from the students - but that's when he meets her once again.
Kuchiki Toko - his first clients, the girl who asked him to search for her true self. Her manner is distinctly boyish as she remarks:
"Heya - so we meet again, Mr. Detective."
The body count continues to rise. What should be a simple search for some students is staring to grow out of control. For some reason, the number of missing people and unidentified bodies don't match up.
Who will be chosen as the next victim?
As the endless cycle of tragedy continues, what mysteries lie behind these new cases? Behind a similar series of murders from six years ago?
Perhaps one girl's smile might await beneath the shell of tragedy...
Minimum System Requirements | Recommended System Requirements | |
CPU | INTEL 2 GHz Dual Core | INTEL Core 2 Duo 2.66 GHz |
VRAM | 256 MB | 512 MB |
RAM | 1 GB | 2 GB |
OS | Windows XP/Vista/7/8/8.1/10 | Windows XP/Vista/7/8/8.1/10 |
Direct X | 9.0c | 9.0c |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 1 GB free | 1 GB free |
Japanese-kun: Director-san, I have come to thee to come with a suggestion for our company’s big hit.
Director-san: [Nods in Japanese]
Japanese-kun: You see, I have come to see the sucess of Phoenix Wright games, and the Western obsession with police novels and movies, that have permeated in Japan. I think we can take both concepts and put them in a way to advance our mighty japanese videogames and show all the westerns the potential of Visual Novels, so we can sell them easily outside.
Director-san: [NODS INTESIFIES IN JAPANESE]
Japanese-kun: So, I have come to my friend and we thought about the “Kara no Shoujo” concept game – Girl in a Shell. See the cover? Damn, isn’t it NICE? The game would be a crime investigation game. Here we have a draft [gives draft in Japanese] and I think it got really well. Our dozens of hours of job shows! It’s set in 1956, so there’s no mobile, big technology or something to put you more in the pure detective scenario, twisted crimes that catch your attention and are in tune with modern police novels, also the post-war era sets the tune really well with those two aspects. We have the protagonist which doesn’t have voice but had fiancee and is in mid-thirties, making him a cool protagonist as well, as a macho way (all japanese say that sentence once per day, as we all know).
Director-san: Viele interessanto, Japanesu-kun. Aber howdo abouto the kawaii girlo in the cover?
Japanese-kun: Ah yes, that’s the best part! You see, to contrast the gritty dark atmosphere, we established a slow paced game so you learn all the different and interesting characters in first hand. We took lot of preparation to make them really likable but differenciated from one another! We put a lot of effort to it to make these characters interesting enough to appeal female audience too, since many like this sorts of dramas but are not used to these games! And since the atmosphere is so western and dark, it is a big shock when you see that the victims are high school girls, hence the white uniforms, and…
Random Japanese-san 1: HOLEE SHEETO, DIDOAI JUSTO HEARDO “HIGH SCHOOL GIRLS”U ANDU VISUALE NOVELU? LETSE MAKEU YOUR CHARACTERO ALL FUKO WITH THEM-U
Japanese-kun: Wait, what? but your character had his fiancee killed six years ago, and he’s in his thirties, and the girls are all high school students, and…
Director-san: That’s no good, Japanese-kun. Let’s add some mature, motherly-like women, quick!
Japanese-kun: But it’s a crime history! It’s suposed to be really dark, and put you in your nerves since one mistake can make you fail, so it’s difficult like how japanese likes it, so there’s lots of meaningul choices, and…
Random Japanese-san 2: Ah yes, choices! Let’s put an option to finish in different parts of the body in EVERY SINGLE OF THE sex scenes.
Random Japanese-san 3: Let’s put the literal first scene in where you see the fiancee’s protagonist face in a really erotic blowjob.
Random-Japanese-san 4: Excellentu, let’s bringu all the sex poses we need to put to please all the fetishes.
Random Japanese-san 1 and 3: HARR HARR HARR HARR HARR
Random Japanese-san 2 and 4: HERR HERR HERR HERR HERR
Director-san: Okay people, let’s start working super hard to make this game!
Japanese-kun: I dunno why I even bother anymore.
Conclusion: Pay no mind, seems a good game, but gosh the japanese are weird.