Summary
Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.
Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).
Minimum System Requirements | Recommended System Requirements | |
CPU | 2GHz Dual Core | Intel Core 2 Duo E7600 3.06GHz / AMD Phenom II X2 560 Black Edition |
VRAM | 1 GB | |
RAM | 2 GB | 4 GB |
OS | Windows XP | Win 7 64 |
Graphics Card | Shader Model 3.0 | AMD Radeon HD 6670 |
Direct X | DX 10 | |
HDD Space | 1 GB | 1 GB |
Game Analysis | Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.Kairo is an atmospheric 3D exploration and puzzle solving game. | |
High FPS | 0 FPS ( GTX 1060 ) | |
Optimization Score | 10 |
Minimum System Requirements | ||
CPU | 2GHz Dual Core | |
RAM | 2 GB RAM | |
OS | OSX 10.6 | |
Graphics Card | Shader Model 3.0 | |
HDD Space | 1 GB HD space |
Minimum System Requirements | ||
CPU | 2GHz Dual Core | |
RAM | 2 GB RAM | |
OS | Ubuntu 10.10 | |
Graphics Card | Shader Model 3.0 | |
HDD Space | 1 GB HD space |
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* A very trippy and weird experience.
* Logical puzzles that you solve without any instruction.
* Very easy to get lost.
* Looks empty and random.
* The above are all part of the experience...
Kairo begins with a throne in the middle of nowhere. You’re alone, there’s nothing. But “nothing” becomes something tangible, you begin to think about nothingness. You enter this nothingness, this void, and find many things there. Things buried, forgotten. Other thrones, kings, or perhaps other times of the same reign. But you are the king of a dead and empty realm. Are you alone. There is a world out there and you do not have access to it. There is life, and all you see are images, codes, machines, mementos.
Could the machines drive you back to life? Where does this light leads? Where does this flow leads? Where will you go? Who built it? For what purpose? Where are you really? Maybe in a hospital bed, waiting to wake up. I enjoyed every minute of this trip. I did not understand almost anything, but what I did was enough to make the trip worthwhile.
Conclusion: This game is about second chances. You move from a lifeless place to a garden with flowing life. It is really about coming back to life, so it is another game that helped me recover. It is amazing how this message is there without the need of any word. It is a memorable experience.