Jump ‘N’ Roll
A remake of the Commodore 64 games Trailblazer and Cosmic Causeway, Jump ‘N’
Roll involves guiding a rendered spherical object through a succession of
landscapes. There are theoretically more than 9 levels; I say “theoretically”
because the 9th one appears to be impossible. The landscapes are always 5
squares wide, and while many of these are just standard squares, there are
several different types, differentiated by colour. There are black holes which
cause the ball to drop, costing you valuable time, although you get a limited
number of jumps on each level, which are accessed by pressing fire. Yellow
squares speed the ball up, while red slows it down. Green causes the ball to
stick and be immovable until it clears that section, purple reverses the left
and right control, while blue gives a free jump (be careful not to miss the
next jump pads while in the air though). Points are given depending on how far
you progress in each level, and how quickly you complete it.