It Will Find You is a first person narrative driven horror experience, with a focus on environmental interaction and progressive narrative through game-play. It Will Find You aims to provide an immersive experience where a dark, twisting narrative evolves in tandem with your decisions.
## About This Game
It Will Find You is a first person narrative driven horror experience,
utilising a reactive narrative system that alters the story’s flow based on
player actions.
With a focus on environmental interaction and progressive narrative through
game-play, It Will Find You aims to provide an immersive experience where the
world evolves in tandem with your decisions, and a dark, twisting narrative is
slowly revealed through fully voice acted dialogue.
It Will Find You follows Julia, a woman struggling with depression after
tragedy has caused her life to fall apart. Needing some time away from the
world, she returns to her now empty family home, seeking solace in her
childhood.
Arriving amidst a terrible storm, Julia quickly realises she is not alone, as
a horrific entity stalks the once beautiful woodlands surrounding her family
estate. Under the deafening roar of the raging storm, Julia will have to fight
for survival against the creature, while plagued by horrific visions that make
her question her own reality.
With the climax, the curtain will be drawn back revealing a shocking
conclusion that turns the game upon its head, in a shocking conclusion, you
won’t see coming.
Build around a Master Event System, It Will Find You’s dynamic narrative
shifts in real time to match the players in game decisions, altering dialogue,
AI behaviour, and narrative events.
With 8 different endings available in It Will Find You, players will have to
delve deep into Dellich Grove and uncover the Mysteries of Julia’s home,
discovering dark secrets, and revealing shocking truths.
It Will Find You is a promise, not just a title. Julia is not alone in the
woods, and the creature stalking her will not rest until it has claimed her
life. Players will have to run, hide and defend themselves from the creature’s
onslaught, ultimately escaping, or becoming its next meal.
It Will Find You is a fully voice acted experience narrated by professional
actors from across the world. A lot of time was spent ensuring we found the
best people for each role, recording them in a professional grade sound studio
and then mixing them into our world to make the experience more immersive.
The world of It Will Find is a dark and foreboding place, using dynamic,
volumetric lighting and detailed environments to create an oppressive sense of
isolation. From the shadowy forest to the warmth of Julia’s family home, each
setting is brought to life in Unity to create an immersive, engaging
experience.
In It Will Find You almost every object in the game is fully interact-able,
with Julia able to pick up, rotate and investigate objects in the world around
her. Players will need to use these skills to solve puzzles, find hidden
clues, and ultimately escape.
FAQ
How many people worked on It Will Find You?
The game has been a solely developed by myself as a passion project following
from Captive Audience. Many voice actors, an awesome composer and some great
rubber ducks have contributed along the way though.
Is this a direct sequel to Captive Audience?
Whilst the game is set in the same universe, it does not directly follow on
from Captive Audience, and as such can be played without knowledge of the
previous game, though it will definitely enhance the gameplay experience to
have played it.
How did It Will Find You come about?
After finishing Captive Audience, I knew there were more stories to tell in
the universe and began to plan out what could be explored next. At the time I
was completing my Masters Degree in Games Design, and thought my final project
would be the perfect opportunity to start developing the next step in the
saga. From there it continued past graduation to where we are now!
How many endings are there?
Currently the game has 8 endings.
Are there achievements?
Yes! There are currently 33 achievements in game.
Are there subtitles?
Yes! The game is fully subtitled.
Is there controller support?
Not at the moment, keyboard and mouse are required to play.
Did you make the 3D models that populate the game?
No, I am a terrible 3D modeller and so relied on royalty free assets from
websites such as turbo-squid, and the unity asset store. A full list of
artists can be found in the credits. Some custom models were also created by
Gary Gough, the artist from Captive Audience.
Who made the music?
Stefanos Yiassemides was the composer for It Will Find You and created all
tracks except for the trailer music. Feel free to show him some love for the
awesome work he did!
Where can I see a list of your voice actors?
All voice actors are fully credited in the game, so definitely let them know
what a great job they did!
Will there be future updates to the game?
Whilst there will definitely be fixes and performance patches, content updates
are less certain. This is due to working a full time job around solo
development, and the fact I believe this story is complete.
Will there be another chapter in the Captive Audience Saga?
6 titles including Captive Audience and It Will Find You have been planned
out, but the continuation of the series will depend on the success of this
title. That being said I love the universe that’s slowly coming into being and
would love to delve further into it.
If you have any further questions please feel free to drop me a message, or
comment and i’ll aim to reply asap : )
## Mature Content Description
The developers describe the content like this:
Depictions of physical violence, animal attacks, death, suicide, frequent
swearing, psychological manipulation.
Minimum System Requirements | Recommended System Requirements | |
CPU | i7 processor, CPU 2.2 GHz | Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz 3.50 GHz |
RAM | 12 GB RAM | |
OS | Windows 8 | Windows 10 |
Graphics Card | GeForce GTX 980 | |
Direct X | Version 10 | |
SOUND CARD | RealTek High Def Audio | |
HDD Space | 5 GB available space |
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