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Isles of Adalar is an open world single player/co-op fantasy RPG that can be played in first or third person. The game is one part RPG one part RPG maker as it ships with an integrated level editor and Steam Workshop support. Users can mod the existing content or create their own.
## About This Game
MULTIPLAYER
We’ve always wanted to experience this style of RPG with a few friends. With
that in mind, Isles of Adalar will support up to four player co-op on release.
However, we know multiplayer isn’t for everyone so we will manually scale the
difficulty of every encounter to keep the integrity of the single player game
design.
MOD SUPPORT
Our vision is for Isles of Adalar to become known over time as a nearly
endless RPG experience rich with narrative driven content. With this in mind
we’ve designed our game to support mods and user generated content from the
very beginning. Everything that exists in game is created using the same level
editor that ships inside the game, so the modders have access to all the tools
we use ourselves to create campaigns.
Just shipping tools for modding is not enough to realize our vision. We are
going to be actively working to build up a creative community around our game.
This starts with making tools as user friendly and efficient to use as
possible so that small teams of only a handful of people can make large scale
campaigns. But in addition to the tools we will also be giving players extra
content that is not used in the base game so that their campaigns can feel
unique. This will range from environmental biomes, to different styles of
architecture and even new enemies.
ROLE PLAYING AND REPLAYABILITY
Choice and consequence is at the core of our dialogue system. We use a hybrid
(mostly) text based system that features non specific voice lines for NPCs.
This allows us to have in depth dialogue with the characters in the world but
also gives the player necessary feedback to reflect the NPC’s general attitude
and response to the player. For example, you may try to intimidate a bandit
and if you fail the speech check you may get a voiced response saying
something like “I won’t stand for this!” but the text can be more in depth and
context specific.
Instead of using a speech skill to determine dialogue choices and persuasion
success, the player can assign multiple personality traits to their character
and these traits will give unique responses. The success or failure of a
persuasion attempt is determined by both the player character’s level and if a
specific type of persuasion logically makes sense in the context of the
situation.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel i5-750/AMD Phenom II X4-945 | Intel i7-4770/AMD Ryzen 3 2200G |
RAM | 16 GB RAM | 16 GB RAM |
OS | Windows 7/8.1/10 (64-bit version) | Windows 7/8.1/10 (64-bit version) |
Graphics Card | NVIDIA GTX 760 2 GB | NVIDIA GTX 1080 8 GB |
Direct X | Version 11 | Version 11 |
HDD Space | 10 GB available space | 10 GB available space |