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Launch trailer
Trailer
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The position-based combat is very fun to learn and experiment with, and when the game manages to propose an actual complicated situation that can be worked through, it's incredibly rewarding.
Randomness sucks out most fun that can be had with the strategy of the game.
This game frequently teeters the line between difficult strategy and complete random bullshit. Often times the game will put you in scenarios where, from the very start of a mission and regardless of how well you positioned yourself, you simply cannot avoid taking a loss and have to accept the beating RNG gives you. Other times, the combat unfolds like a complicated puzzle of resource management, where the resource is your actions and how many different threats you can neutralize with your limited number. At its best, you can pull from the depths a perfect and unorthodox solution that perfectly diffuses the situation. A lot of this is thanks to the positioning system and how much of the combat revolves around using instead of just raw damage output to survive. While there are some amazing moments in this game they are few and far between.
The game also suffers from a severe lack of variety. While choosing your starting location varies the runs a little bit, there are clear options that are significantly harder or easier. On top of that, the vast majority of the other mechs you can purchase to start your runs with are either worse at doing their jobs than the base mechs or are too gimmicky to be a valuable resource. This pigeon holds the player into a small set of strategies unless they want to increase their chances of unwinnable situations randomly spawning in. Being able to name your own units seems to be a way for the player to make their own fun, but this instance of permadeath alongside only one of your units surviving each reset, which will happen at least one or more times an hour, means that the time taken to name them is better spent breathing.
Not a strategy gem like some claim it to be, especially due to its reliance on random enemy behavior, but could scratch an itch for the right player.