## Description
_Interpol_ is a game for two players, one controls two spies (red characters)
and the other controls two police officers (blue characters). The spies are in
possession of secret information and must try to leave the country with them,
by air or by sea. The police officers have to stop their plan. The airport and
the port are blocked by the police, and individuals interested in traveling
must present a code which only the police knows.
The main screen represents a town, with U-shaped boxes with numbers from one
to nine inside representing buildings. At the beginning of the game, the
player controlling the police must define the code which blocks the airport
and port (represented by an airplane and a ship). The code must be a word of
five letters. As the player enters each letter, he or she must assign a
building to store that letter, by entering its number. Once all letters are
stored, the game begins. The player controlling the spies must choose one of
them and start moving around the town searching for the letters. While moving,
the selected spy becomes invisible so the police officer won’t see which way
the spy takes. At one turn, movement can only be vertical or horizontal, so if
the player chooses to move horizontally, he or she will only be able to move
vertically in the next turn. At the bottom of the screen, a red character will
be shown walking and little green bars will pass him by, telling how many
“spaces” he has moved. Each turn may last five to 60 seconds, depending on the
choice the players made at the beginning of the game (different durations can
be set for each player). The turn ends when the time is over or when the
player presses a button. The player controlling the police officers chooses
one of them and starts moving, trying to catch the spies. When the player
thinks the police character is in the same space the spy is, he or she must
press the action button. If the spy is really there, he is captured, if not,
the player controlling the police officers just ends his or her turn.
The game ends when the police captures both spies or when one of the spies
gets to the airport or the port and enters the correct word.
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