Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz | Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz |
RAM | 4 GB RAM | 8 GB RAM |
OS | Windows 7/8/10 (64-bit OS required) | Windows 8/10 (64-bit OS required) |
Graphics Card | NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent | NVIDIA GTX 660, Radeon R9-270 |
Direct X | Version 9.0c | Version 11 |
SOUND CARD | 100% DirectX 9.0c compatible sound card | 100% DirectX 9.0c compatible sound card |
HDD Space | 3 GB available space | 3 GB available space |
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- Athmosphere
- Art
- Duration (not too short, not too long)
- Adequate puzzle complexity
- None
There is arguably no other game that can match the dark and mysterious atmosphere of the Inside. Art, sound, gameplay, narrative – all components of the game are masterfully united to build a dense and unique experience you will never forget.
I can recall only two other games, that come close in therms of overall feeling: Playdead’s previous title Limbo and less known 2D-shooter The Final Station. The latter lacks puzzles, but absolutely delivers in the mysterious department.
While very atmospheric, it was VERY easy- fairly fun while it lasted- though I thought Limbo was more surprising.
Score Breakdown
“The Tale”
Story- 7
Pacing- 7
Characters- 6
Originality- 8
Linearity- 7
Length- 9
Epicness- 7
“The Presentation”
Visuals- 7
Display- 6
Music- 8
Sound FX- 8
“The Mechanics”
Ease of Use- 9
Innovation- 7
Replayability- 6
Really great cinematics, great graphics. Artistic yet exciting. Fitting music that gets your pulse going. Really cool enviroment, lik a post futuristic 60ies and the no face, no voice effect of the character makes a really cool setting.
So freaking creepy and sick!! Loved it! Amazing amtosphere, great graphics, but the best of is the scenario.
A perfect puzzle platformer. The art, graphics, story and sound all combine to create an immersive atmosphere. The puzzles are varied and just the right level of difficulty – hard enough to give you sense o achievement but not so difficult to ever be considered frustrating.
I thought about the story and meaning of this game quite a bit after I finished playing it.
Inside is an astounding piece of digital art combined with a mediocre game. Almost all of the fun comes from enjoying the sights and the atmospere. And there are a lot of sights. The environments and characters are crafted with such meticulous precision, that you often have to stop and stare at the screen with your mouth open. It’s a miracle what the developers were able to do with Unity and how smoothly the whole thing runs.
As for the gameplay, your main task is running right, sometimes with a few twists, until you reach the next simplistic puzzle and repeat. It’s worth noting that the running parts take significant amount of time and there are passages where you need to hold the right arrow/button for more than 40 seconds straight without having to press anything else.
The story starts out promising, with subtle hints at what’s going on in the dystopian world, but then, after 3 or 4 hours, you reach the end and realize, that the hints were all you were going to get. I found the conclusion unsatisfying and was left a bit disappointed, yet impressed by the insane attention to detail.