**
INFINITUM: BATTLE FOR EUROPE
**
where 10k players battle over Europe in real time
Infinitum: Battle for Europe is a strategy game where up to 10k players battle over Europe in real time. The map is based on real geography and contains 15k actual European cities. Your units move over the map to fight in real time while you rebuild your city from dust to industrial metropolis. The gameplay is a mix of town building and real time battles. You build your city, manage resource flows and upgrades. The industry you create then supports field units that need real strategy – outflank your enemies, use tactics to your advantage. Armies can be shared in alliances and controlled directly you to protect allies when they’re AFK.
**Think of Settlers meet Civilization meets Dune meets Defcon.**
**Infinitum is not revolutionary, it is different.**
We are tired of games that are actually just complex menu systems and have no real strategy element and ugly pay to win monetization. We wanted to do better. This is how we hope to do it:
**Map of Europe**
You can pick your city from over 15 thousand of real European cities. There is no predetermined city layout, so you can specialise in any way you want. We found out fighting over real cities creates a great engagement levels – we tested our game in Czech Republic, that has 10 million inhabitants. At our best we had 12k daily active users.
**Real time battles**
In Infinitum you do not just send armies to pillage your opponent, you deploy them on the map and move them in real time. You have to get some proficiency to be the best, you can outflank your enemy and perform complex maneuvers, not just enter attack coordinates and wait for the machine to compute the result.
**Complex Economy and Player Specialization**
There are no pre-determined city layouts in Infinitum, so you can specialize to gather any of the five resources needed in game. The resource flow is inspired by Settlers-type games, so there definitely is room for specialization. Actually it is more feasible if alliance members specialize then if anyone is all-round.
**Alliance cooperation and specialization**
A successful alliance in Infinitum not only has sophisticated resource flows, and specialised manufacturers and resource providers. It has its shared army that can be led by several specialized generals. Also our advanced in-game features provide a role of alliance diplomat, who is entitled to do the political stuff.
**Non-pay-to-win monetization**
We do not like the energy system and savage monetization in general. Therefore we are not pay to win, but rather pay to build. You can buy resources and bonuses to build your city and armies but. There is a unit cap that does not allow to build massive armies. Also the relevant resources are scattered all over the map so it is necessary to send those armies to fight.
**PvE content**
The map also contains some NPC faction units and camps. This way you can enjoy the game even if you ‘re not a member of a strong alliance. Also you can hone your skills before you clash with a living player. The PvE element also adds to the story. Holding the strongest NPC bases is a key to winning the game.
Infinitum: Battle for Europe was developed by Allodium, Released in 2014-08-31
Infinitum: Battle for Europe was Released on Web
Infinitum: Battle for Europe is a MMO game
- Flashover MegaSector
- Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai
- PAYDAY 2: Cartel Optics Mod Pack
- Bounce ball light
- De’Vine: Card Game
- Award Winners: Platinum Edition
- Lifting Journey
- Steak and Silk
- Nibblity
- Gamecraft
- IonConquer Online
- Euphoria: Supreme Mechanics
- Candy Crush Tales
- Fallout 76 Tricentennial Pack
- Snow Bros. Jr.