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Journey into the dark side of an ancient civilization.
Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie awaiting.
In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns to South Cape. Armed with his transformation abilities of two great warriors, Will must save the planet.
Gaia, Will’s guiding spirit bestows magical powers and advice along his journey. With the help of his friends Will must battle relentless enemies and solve the puzzles of the ancient ruins. Patience and knowledge are essential to reunite this father and son.
Journey into the dark side of an ancient civilization.
Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie awaiting.
In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns to South Cape. Armed with his transformation abilities of two great warriors, Will must save the planet.
Gaia, Will's guiding spirit bestows magical powers and advice along his journey. With the help of his friends Will must battle relentless enemies and solve the puzzles of the ancient ruins. Patience and knowledge are essential to reunite this father and son.
Characters- what characters? Just joking, but the simplicity and brevity of EVERY character introduced throughout this game was mind numbingly boring. Almost no depth at all.
Linearity- FAR, FAR too linear with regards to what to do and where to go next. Didn't feel like you had ANY agency to explore which was pretty frustrating.
Innovation- very little to say the least. Just go through an area, kill the bad guys over and over, and get the power up. BOOORING.
Wow… the more I played this game, the more I grew to think it was hollow and boring. Just thought it was super shallow, VERY easy (though I have played it a few times) and not nearly what I remembered. Yeah, it has good graphics, yeah it has decent memorable music… but the story wants to be bigger than it is. A big MYEH in the end.
Score Breakdown
“The Tale”
Story- 6
Pacing- 7
Characters- 3
Originality- 7
Linearity- 2
Length- 8
Epicness- 8
“The Presentation”
Visuals- 8
Display- 7
Music- 8
Sound FX- 7
“The Mechanics”
Ease of Use- 8
Innovation- 4
Replayability- 5