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iii: Revolving Wonderland is an RPG by a sole developer using pixel art, 3D & live 2D. Explore a broken world “full of happiness” and hear out people’s wishes as you seek the truth. Will the world end up fixed, destroyed, or…? It’s up to you.
## About This Game
iii: Revolving Wonderland is an RPG by a sole developer using pixel art, 3D
& live 2D. Explore a broken world “full of happiness” and hear out people’s
wishes as you seek the truth. Will the world end up fixed, destroyed, or…?
It’s up to you.
## Overview
As the “main character/hero”, the game begins as you receive and invitation to
“a world in which everyone can be happy” – a world on the verge of collapse.
“A world in which everyone can be happy”… or so it was supposed to be. But
the inhabitants of this world transform into monsters known as “Bugs”, and the
very world itself seems to be about to fall into destruction…
## This 3DCG-designed world filled with pixel-style characters i populated by
fairytale and cartoon characters.
The various “choices” you make will affect not only the outcome of a specific
event, but the “the very fate of the ‘world'”. This game does not have one
single, definitive ending.
The “Pseudo-Egg” that invites the main character into this “world”. Has this
world seen previous visitors before the main character’s arrival?
Some of the “choices” with which you’ll be presented in conversation will have
immeasurably profound effects on the fate of this “world”.
A young girl who claims that the main character possesses “the power to
destroy the world”.
She seems to be somehow quite unhappy with this world…
A tiny king who claims to love this “world”.
He seems to hold the exact opposite opinion of the young girl who hates this
“world”…
## Rhythmic and exciting battles, plus mini games in which you can play around
with the world itself
Adding further color to the story are various battle- and field-related
gimmicks. The super-stylish battles set to cool music feel somewhat off from
the pop-ish-ness of the rest of the world, and each one will have a profound
effect on the “lives” of the inhabitants.
This cute yet brutal “world” is chock full of all sorts of gimmicks.
Light-hearted battles where rhythm is crucial. The main character goes up
against “beasts” assumed to be enemies.
The main character rolling some snowballs. There seem to be a variety of
field-based gimmicks spread through the “world”.
Using the paintbrush, the main character is able to draw images and make them
materialize.
For example, you could try drawing flames in a dark room in order to light up
your surroundings.