## Description
_Humble Weekly Bundle: Fantastic Arcade_ is a compilation of eleven PC titles
and one Android game from various developers. It was available between 24th
September and 1st October 2015. It was launched for the Fantastic Arcade
section at the 2015 US Fantastic Fest festival.
The bundle contains the following games:
* _ALEA_
* _CRAP!: No one Loves Me_
* _Hellmouth_
* _HOKY_
* _Risky Bison_
* Wheels of Aurelia (Fantastic Arcade Beta Edition)
The above titles are available for Windows, Macintosh and Linux, except for
_Risky Bison_ that is Windows-only. All games debuted in this bundle and were
not available to buy before. The versions included here are sometimes
incomplete and not necessarily identical to the later versions released
separately. _ALEA_ is available as a 32-bit and a 64-bit version. For _ALEA_
and _Hellmouth_ the soundtrack is included as both MP3 and FLAC files.
If more than $8 was paid, the bundle also included:
* FEZ
* FRACT OSC
* Hotline Miami
* Luftrausers
* MirrorMoon EP
* No Brakes Valet
In the tradition of the previous Humble Bundles the games were sold using a
pay-what-you-want model and the ability to freely split the amount between the
developers of the games, AbleGamers and Worldreader charities and the Humble
Bundle organizers. All games were advertised as being DRM free, along with
Steam keys for all $8 games, except for the Android title _No Brakes Valet_.
Steam keys were also promised if _ALEA_ and _Wheels of Aurelia_ passed the
Steam Greenlight process.
ALEA
_ALEA_ simulates walks through surreal environments based on a rhythm
mechanic. The game consists of three environments that represent a walk
(Clover, Redwoods and Fungi). The game is played with eight fingers on
keyboard keys. While the invisible character progresses through the
environment, eight moons are shown in horizontal pairs of four, representing
the keys for the player. They form a symmetrical design that produce a sound
only when they are pressed on both sides simultaneously. Matching the game’s
soundtrack, the moons fill up and the player has to keep up with them, also
changing the environment, making the sound go in sync and producing a melody.
Levels cannot be failed and after completing one the total score is shown.
CRAP!: No one Loves Me
_CRAP!: No one Loves Me_ is a bobsled game using coffins and set in the
netherworld. The player selects a ragdoll-character that can moved around and
can dive or get up, often trashing the environment. There are different racing
levels set on tracks floating in the air. The coffin needs to be steered
carefully so as not to fall off, collecting stars for points. Levels are split
up in sections with checkpoints and there are three lives in total. The ‘dive’
button is used to boost the coffin and get back on the track when in the air,
while the ‘get up’ key is used to jump. Boosting is also possible while in the
air. A level is finished by crashing into a giant cell phone. Other elements
in the game are extra lives and gates that provide a boost. The game supports
local split-screen multiplayer for two players racing each other.
Hellmouth
_Hellmouth_ is competitive game set in hell where two demons prepare dishes
for their master, the devil. Levels take place in 3D platform environments and
have specific requirements such as creating a sauce, preparing a spicy dish,
avoiding meat, making a lot of food etc. This is done by moving the demon to
collect ingredients and bring them back to the plate. There is also a pan so
certain types of food can be baked. The other demon does the same and they can
hinder each other through attacks to steal food or knock each other into
hazards. These hazards include spiky gears and gaps. Once an ingredient is on
a plate it can no longer be stolen, as lightning strikes down when nearby.
Each level has a time limit and after a set of levels the devil rates the
dishes of each demon based on the requirements and a total score is
calculated. The game can be played against the computer, through local
multiplayer (split-screen), or by watching an AI game.
HOKY
_HOKY_ is a 2D, top-down, minimalist hockey game for up to four players
locally. At least two players are required as there are no AI-controlled
players. Each player controls a player (a square) with a different colour. An
arena has a goal on each side and there is a black puck in the middle. With 90
seconds per match players attempt to move the puck into the goal of the
opposing team. The squares can be moved around freely and can charge and
release when nearby the puck to shoot it in a direction. Merely pushing the
puck does not move it, it needs a charge shot. The position and the speed of
the square relative to the puck determines the direction of the shot. Charges
can also be used to push away the other squares. When the score is tied when
time runs out, there is a sudden death and then the first player or team to
score a goal, wins the game. The game’s documentation mentions the game can be
freely distributed to friends.
Risky Bison
_Risky Bison_ is a game with simple graphics played on a single screen. The
game takes place in a town called Ponoka and the player controls a character
who needs to make a profit by selling life insurance to bison. The character
can be moved around freely and so do the bison. By walking up to one, a
contract is shown with statistics of the bison (name, age, smoking and
drinking habits, marital status, children, illnesses and hobbies). There is an
amount of insurance money and the player determines the annual premium. When
the premium is too high they may refuse it. Completing actions provides points
and money is earned through premiums and deducted when a bison dies. Holes
appear randomly around the map where they can fall down. The player can
prevent this by buying boulders and shoving them down the hole to fill it.
Other game elements a hospital for injured bison, putting out fires with a
watering can or a fire truck, buying cacti for your grandmother, evading
lawyers that take money and can make you go bankrupt, a bank with deposits,
loans and interest, and so on. The hospital can only rescue you a few times
before the game is over.
Wheels of Aurelia
_Wheels of Aurelia_ is about a narrative-driven road trip set in Italy in
1978 combining driving/racing with interactive fiction with graphics. It is a
story of the woman Lella who cruises down the roads of the western coast of
Italy, known as the Via Aurelia. The player controls a car from a bird’s-eye
view. The car drives automatically and can be steered left and right, with an
additional button to accelerate further. Based on the player’s choices, the
game contains many branching plots that lead to a large amount of different
endings. Lella can pick up or ignore hitchhikers, choose different paths at
forks in the road, complete missions or fail them, leading to different
outcomes. While driving Lella talks to the other characters in her car. They
are shown through portraits near the bottom of the screen with speech
balloons. While controlling the car different answers can be chosen with a
time limit, influencing the story and revealing background information. The
game is split up in different sections based on famous locations, shown
through a postcard. At the start of the game and through missions or certain
plot points, different types of cars can be chosen. The car does not take
damage and cannot be destroyed.