Summary
Hold Down Hoppip
## Description
As Pichu, you must keep five buoyant Hoppip that have been tethered to the
ground from flying off.
The Hoppip will continuously move upwards at different rates, you can rush
over to them and use the A button to pull them back earthwards. The game ends
when a Hoppip escapes your terrestrial care and goes so high that the cord
holding it breaks. The aim of the game is to get the best high score you can.
The game can be accessed by scanning the long dot-code on the Pokemon-e
Expedition cards Hoppip (112/165) and Pichu (58/165). Or in Japan the Pokemon
e-card expansion 1 cards Hoppip (2/128) and Pichu (82/128).
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