## Description
In a futuristic vision of the 21th century, mankind’s most demanding and
dangerous tasks are carried out by modular, adaptable robots called Hexsiders.
But dependence has its pitfalls: a rebelling faction of robots has taken down
the defense command center by sabotaging its main computer – deactivating
every robot within, but keeping all the automatic security systems engaged.
Outside the compound, only a small detachment of six Hexsiders remains. They
must infiltrate the heart of the structure under radio control and repair the
defective computer.
Control can be freely transferred from robot to robot. The robots are far from
humanoid – each Hexsider is a stack of hexagonal modules (up to 6), which can
be added, removed or rearranged as needed. These modules determine the robot’s
functionality: the Central Unit module contains the robot’s power source and
data storage; a rollers module (placed at the bottom) allows for movement;
other module types can be used to interface with other robots, or access the
building’s security network. New types will be found throughout the game, but
your most precious module – the replacement unit for the main computer – is
unique and irreplaceable.
The maze-like environment is represented on a top-down hex grid map, though a
rotating isometric 3D view can be used at any time. Doors and teleports are
level-restricted: each robot has a level (starting at 1), which can be raised
by interfacing with higher-level robots you encounter. A robot’s level also
restricts its access to the internal security network, which can be used to
disable (or enable) lasers, mines and electro-magnets – strategically-placed
defense systems that impede your progress and create intricate puzzles to be
solved.