Inch your way through oppressive darkness using only a flashlight and 6th sense in this tense top-down roguelike. Shoot, stun, electrocute, poison and blow-up monsters in abandoned corporate offices where resources are scarce and even the furniture could be trying to kill you.
## About This Game
Heartless Dark is a top-down action-roguelike with survival horror elements.
It plays like a familiar top-down-shooter but your flashlight is your only
view into the darkness – oh and your 6th sense… Resources are scarce and
even the furniture could be trying to kill you.
Note from Roarke (the developer):
Heartless Dark was designed as a ‘coffee-break roguelike’ – easy to pick up
and put down and not hugely demanding of your time. A run could be completed
in around 20 minutes if you’re good enough. While it may not contain thousands
of item combinations, hundreds of enemies and complex meta-progression like
other games in the genre, I’ve still put my passion into creating a unique,
atmospheric and replay-able experience.
* Action-Roguelike: Shoot, dodge, stun, electrocute, throw bombs and other tools as you kill monsters in abandoned corporate offices. Expect procedural levels, stats, upgrades, synergies, multiple characters and perma-death.
* Oppressive Darkness: Your flashlight is your only view into the darkness all around you. Oh and your 6th sense…
* Survival Horror: Your survival relies on spatial awareness, managing your limited resources and learning to use hazards to your advantage.
## FEATURES
GAMEPLAY:
* Randomly generated corporate office levels
* Perma-death
* Environmental hazards
* Stats, upgrades, items and synergies
* Multiple playable characters (including randomized)
* Discoverable lore
* Possessed furniture that might try to kill you
QUALITY OF LIFE:
* Seed system
* Controller support
* Customizable difficulty
DOES NOT FEATURE:
* Loot boxes or micro-transactions
* Complex meta-progression
* Dialogue
* Skill Trees
* Multiplayer
## Mature Content Description
The developers describe the content like this:
Frequent use of guns and explosives to kill stylized or abstract monsters.
No gruesome or realistic depictions of blood/gore.