Is a procedurally generated, high-intensity movement shooter with a retro wave art style. It features roguelike mechanics with a number of skills, guns and abilities to play with, including a variety of enemy types to shoot at. Created during the 7-Day BigFry Game Jam, updated for steam release.
## About This Game
## GROUND-UNBOUND
Is a procedurally generated high-intensity movement shooter with a retro wave
art style. It features roguelike mechanics with several skills, guns and
abilities to play with, including a variety of enemy types to shoot at. It was
originally made by me, solo, in the 7-day BigFry game jam, in Unreal Engine 4,
this version is the expanded and overhauled version, featuring more content.
## Application of Theme:
in many early access games, developers are simply too lazy to put a wall on
the edge of the map, in my game, falling off is the key to progress.
## Information:
Roguelike
This is a roguelike, so be prepared for the usual, procedurally generated
levels, stacks of enemies, and perma-death, no surprises here, expect for the
fact that to progress, you must take a leap of faith of the edge of the world.
Guns
Use a range of satisfyingly visceral guns to eliminate zombies that drop like
a sack of potatoes to your bullets, from SMG’s to LMG’s, ARS, and more, you’re
sure to find a gun that will suit your play style.
Enemys
Fight several enemy types, all requiring a different strategy to take on,
flying, shooting, sprinting and even exploding, you’ll need to keep your wits
about you.
Abilitys
Purchase and use several unique abilities to assist your fight, each catering
to a different play style, whether or not ability is useful, is up to you,
chain abilities together using secondary to further cater your gameplay.
Skills
Increase your damage, move speed, jump height, and health to become a walking
tank, speed demon, pure damage or any other combination.
Progression
Finely balance your spending across different chests, upgrading your skills is
as important as trying a new gun or buying a new ability, make sure to
prioritise correctly, as being too weak in an area could cause your death.